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  #1  
Old July 15th, 2008, 06:03 AM

Leif_- Leif_- is offline
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Default Re: Real-world sensitivities and game names

Quote:
HoneyBadger said:
Lost somewhere beneath the pile of money Sid Meyer gets for Civilization.
Then again, they are working on Colonization II right now, so it's not like they've completely forgotten their old games.
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  #2  
Old July 15th, 2008, 08:48 PM
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Default Re: Real-world sensitivities and game names

This is true, Sid remade his railroad game, and Pirates, and now Colonization..... Perhaps AC II is not too big a stretch of the imagination for a few years from now.

Pray with me. I don't care if you're religious - I'm not - just pray, please.

I do agree Badger, a second will probably lose a bit of the "endearingly flawed" qualities of the first. Ironic how the flaws of the sequels are never so lovable. But a second iteration would be awfully nice - more so if it is more just a UI and engine upgrade than anything else.

And yes, I feel in love with Shogun, and introduced several of my friends to Total War because of it. I think it's funny, because they keep adding depth to the strategic layer, and making it play much less like a board game (which I don't mind in theory, but do you see the new one has tech trees?!), but all of the stuff that they keep piling onto the tactical combat just keeps breaking it, and I fear you won't be able to enjoy a tactical land combat at all in Total War: Empires.


Oh how the mighty have fallen OT. >.>
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Old July 15th, 2008, 11:41 PM
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sector24 sector24 is offline
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Default Re: Real-world sensitivities and game names

Slighty off topic (or maybe back on topic)

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