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  #1  
Old July 15th, 2008, 07:18 AM
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coobe coobe is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

hm i dislike it that you changed the magic scales to vanilla but ill check it out, thx for the work
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  #2  
Old July 15th, 2008, 07:49 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Tremendous scope to this mod, so no one is going to agree with everything.

I actually like the return to the vanilla magic scales.

Perhaps my favorite modification is :

"*Touch of madness and rage now cost a gem, to limit unintended AI casting."

They say imitation is the highest form of flattery. I may use something like this in my next mp game.

Baffled by the reduced cost to crumble. I use it frequently in mp already, as endgames on 300 province map are littered with castles. I like the reduced cost, as it is an effective counter to what i see as a major issue to large games after turn 50 or so. But if the reduced cost is because players do not use it enough, I use it as much as possible already.

Baffled by the reduced cost for Leprosy. It is also extremely devastating spell that i tend to use a lot with penetration items against certain nations. Sometimes diseasing an army is better than killing it as he has to keep paying upkeep for a force that cannot fight as well.
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  #3  
Old July 15th, 2008, 08:04 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Pretty sure rage and touch of madness were changed to cost a gem a version or two back.

The biggest changes this time around are to pretenders. I was talking about some of them with qm yesterday and it's amazing how the certain pretenders were given price cuts AND substantial boosts and only now seem worth the cost.
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  #4  
Old July 15th, 2008, 08:55 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

It has been awhile since I looked at CBM, so the gem cost for Touch of madness may have escaped my notice before.

The Pretenders are very interesting. And this part of the mod is actually what I am considering using in my future mp games, though I need to look at each one carefully which i have not yet done.

The only Pretender(at 1st blush) I strongly disagree with is the Mater Lich, who is widely used at the vanilla cost. Why reduce the cost of pretenders that are widely used already? If a pretender is widely used at the higher cost, then a significant part of the mp community think the pretender is worth that cost.

I play the larger mp games, and perhaps the ML is not used as much in the blitz games. But I would not put too much emphasis on what occurs in a blitz setting.
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Old July 15th, 2008, 09:04 AM

Zeldor Zeldor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Xietor:

You should be happy then that your favourite pretender got improved. Mine got more expensive :/
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  #6  
Old July 15th, 2008, 09:16 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Master Lich is a good pretender, and i have used him in 2 of my past 6 mp games. Also used the Lich and the Mother of Serpents. Mother of Serpents got reduced as well. I used the Immortal shin pretender in one, but more as a novelty. i do not think the Shin. unique hero is worth the cost.

In the 6th I used the Gorgon, whose price doubled. But I definitely understand the Gorgon being raised, though it is a shame since it is the signature Pangaea Pretender. But the Gorgon is not Pangaea only(:

Tyrant's favorite pretender IS the Master Lich however. And the Kingmaker poll showed several players using the ML, including one of my immediate neighbors.

So if the purpose of the Pretender portion of CBM is to create greater diversity, lowering the cost for a pretender already used more than most others would seem to work at cross purposes with that goal.
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Old July 15th, 2008, 10:04 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Re: Gorgon - you should hopefully now see other signature pretenders like lord of the wild or great mother seeing use.

I thought the ML was ok at the previous price, but it is certainly possible that it's being overrated by people. It's definitely no PoD. I don't think it's been turned into a no brainer by the price reduction or anything.
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  #8  
Old August 14th, 2008, 07:11 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentation

I found some spelling errors and other typos, so I fixed them. There were a couple of incorrect mod keywords as well, I'm not sure what they were doing, but now a couple of things in theory will work better.

I've only included the .dm because it's the only file I've changed, you can diff the changes if you want to see what exactly has been done. I've left alone all american / british spelling differences and not changed anything where I wasn't sure of the correct one, but it might be worth checking anyway. If you don't like me correcting your work, that's fine, just tell me and I'll delete the post, but I thought I'd at least offer the chance of other people benefiting from my 10 minutes going through with a spellcheck routine.
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Old August 14th, 2008, 01:19 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentation

Quote:
Originally Posted by darloth View Post
I found some spelling errors and other typos, so I fixed them. There were a couple of incorrect mod keywords as well, I'm not sure what they were doing, but now a couple of things in theory will work better.

I've only included the .dm because it's the only file I've changed, you can diff the changes if you want to see what exactly has been done. I've left alone all american / british spelling differences and not changed anything where I wasn't sure of the correct one, but it might be worth checking anyway. If you don't like me correcting your work, that's fine, just tell me and I'll delete the post, but I thought I'd at least offer the chance of other people benefiting from my 10 minutes going through with a spellcheck routine.
Thanks Darloth, I certain don't object to some help in polishing. Every time I release a new version I realize right a way a half dozen little bugs/problem that I didn't catch.
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