Re: Modding shortlist
1. This may be covered by your other more generic post, but i would like to be able to mod special abilities into armor, not just weapons.
2. Another feature that KO is aware of, research variables.
I would like an easier way to mod how difficult research is by levels. Say #research level one normal
#research level two normal
#research level three hard
etc.
3. A mod command(may not be possible) to limit castle construction within x number of provinces of an existing castle).
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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