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  #1  
Old July 15th, 2008, 11:38 PM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
Xietor said:
Though not many of the players responded to the poll here is a random sampling of pretenders players took in Kingmaker
http://www.shrapnelcommunity.com/thr...?Number=614101
The war-profiteers of Arcoscephale are advised to brush up on their statistics.

54/62 nations = 88% response rate, and the poll was even created after several nations went AI. 2 Master Lichs were chosen (2/54 = 3.7%).

-----

Great work, QM, as always. Perhaps we can change the topic to Carrion Woods?

I've now survived to turn 69 in a very long CBM 1.21 game as LA Pangaea. I put Carrion Woods up on ~turn 15 and have had it up continuously ever since (save a 1-turn dispel incident).

Of course I've loved it, but objectively it seems a bit disruptive...a Level-0 Nature-gem-generating Nature spell. Plus badass freespawn.

Anyone else care to chime in? Zeldor?
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Old July 16th, 2008, 12:50 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

I'd be curious to know what everyone's gem incomes now are all-in in Alexandria. We should jot it down and reveal once the game is over. Anwyay, I didn't know Carrion Woods gave you N gems as well but it hasn't seemed overbalancing, though I didn't fight you early on. And when we did clash, I had undead mastery which helped take the fear out of the manikin horde.

I really have no idea how LA Pan plays - isn't your population dying off and your gold income and thus ability to buy mages hurt by carrion woods?
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Old July 16th, 2008, 01:00 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Btw thanks QM - I love CBM!
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Old July 16th, 2008, 01:15 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Yeah my population has been dying off, but with all those freespawn, I never had much need to recruit any rank-and-file troops. Further mitigating the problem is that I took Growth-3 to complement Carrion Woods (increases freespawn), offsetting the pop death. Consequently, my ability to buy mages really wasn't hindered too badly.

There was a time when money was really tight, mainly because I'd racked up like 45 Pans @ 23gold/turn...with turmoil 3, dom10. To free up cash, the great Trans-Across-Pangaea Campaign was swiftly implemented, wherein all Pans were immediately ordered to cast the 3N spell Transformation. Hilarity ensued (stealty Moose death mage leading a bunch of Shades, feebleminded 4-clawed foul-spawn-of-doom patrolling down unrest with the help of black hawks, etc). Problem solved.

All-in-all, Growth-3 with Carrion Woods is probably comparable to taking Death-3, except there's no supply penalty, you get free gems, and a crap load of respectable chaff.
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Old July 18th, 2008, 08:32 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Thanks for the mod !
I guess i have as much fun studying the readme files as creating lot's of testgames to try out all the changed pretenders.
Bye-bye, free time :-)
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