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July 16th, 2008, 12:07 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
as soon as llama lets me know the server is ready, i will post. in all likely hood, llama will post here himself, he's pretty good like that.
the 12 starting sites and 16VP sites are all in set locations, and can all be seen by starting an SP game with 12 players, 3 of them water, all set to human.
the 'magic sites: 55' is a general indicator of how common magic sites will be in any given square; i'm not sure exactly what the 55 refers to, but higher means more magic. Typical for Early Age is 45, but generally people like more sites, and it doesn't really benefit anyone nation more than another, so I bumped it up to 55.
I believe the VP provinces contain fixed location sites that would be in place no matter what the general site setting. Additionally, to my understanding, the sites bordering the VP provinces are set to 'many sites' in the map editor.
Lastly, Jazzepi suggested removing MoD from the game. It is easily exploitable, and many find it a cheap-*** spell at any rate. I'm open to suggestion on this one, but I was thinking we just leave it in the game, and simply ban any MoD + retreat exploitation. It's Ench8 and A6, we have hard research on, making it pretty hard to get to without forgoing other necessary stuff, and you really have to invest in a mage or have a pretender to make it castable. I think if someone gets to the spell and wants to use it, they should be able to as long as they don't exploit it. Opinions?
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July 16th, 2008, 12:50 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Ominirizon, there's a mod that takes out the bad version of MoD and replaces it with an interesting one that doesn't suffer from the same problem as the original. Twan made it, and I've used it before.
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Jazzepi
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July 16th, 2008, 01:43 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
My mistake, apperantly if more than 4 sites are given. Four random ones are chosen from them.
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July 16th, 2008, 01:48 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
As noted above.
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July 16th, 2008, 04:52 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
alright, Jazzepi, that sounds like a good idear; let's do it. I've PM'd llama and asked him to include that MoD. Everyone be sure to download it.
Also, make sure you have the latest version of CBM (CBM 1.3). And make sure you have it turned on when you make your pretenders.
I think llama has the game set up for us. Be sure to send them to his server with "DarwinsZorro" in your subject line (no qoutes). I think there is a special address for pretenders to his server. See his FAQ for more info. Let's try and get off the ground in 48 hours.
llamaserer FAQ
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July 16th, 2008, 05:29 AM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
PM me if someone drops out. I'd like to take part in the new zorro 
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July 16th, 2008, 08:55 PM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
So, where does the Darwin's Zorro live?
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