.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old July 16th, 2008, 08:56 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Action Points? Encumbrance? What?

Well, attacks must cost the 100% AP limit after armour, otherwise heavy infantry (say from base 12 down to 6APs) without quickness would attack every second turn, and they attack every turn. At least as far as I've seen anyway.

I'd imagine 50% quickness could work either as:
1) leaving the armour-adjusted AP cost, just modifying APs.
2) altering the attack AP cost equal to the new quickness-modified AP total
...a) then giving alternate 2 attacks - 1 attack each round.
...b) discounting the attack AP cost (67% in this case) depending on quickness type.

If you're seeing fewer attacks with low AP units, I'd expect you are seeing either (1) or (2a), both being different routes to the same result. This would be because a fast unit could move and afford to attack twice (18APs mean 5APs move and two attacks at 12 each), whereas a slow unit would be more impaired by movement (6APs, only 1 AP free to move for two 4AP attacks.)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.