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  #1  
Old July 16th, 2008, 04:38 PM
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Default Re: or maybe....

Well for the "Storm on the Sea" subtheme, or "Raging Ocean" or whatever you want to call it, I agree with Wrana that some "pack of jellyfishes" summon (a simple one, with a couple of poisoning attacks) and a manta (maybe not a real one, but what about a BIG one? ) would be imaginative and inspiring
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  #2  
Old July 16th, 2008, 05:29 PM
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Default Re: or maybe....

My point, Wrana, is that this is about suggestions for a game based on mythology and imagination, so whether or not rays are the vicous scourge of the ocean, or nature's equivalent of the Care Bear, doesn't really have any bearing on the conversation. They look cool. They could potentially kill a man-(and so could a donkey! Ever heard the expression, "kicks like a mule"? That's because those animals tend to kick people, and the people kicked have a habit of dying) That's all that's required of them.

To give you an example of how it works: An ostrich is a potentially more vicious and dangerous animal than a tarantula, but you don't see Machaka riding around on gigantic ostriches, do you?
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Old July 16th, 2008, 05:46 PM
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Default Re: or maybe....

Deer kill more people in the US than bears, sharks, and rattlesnakes combined
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Old July 16th, 2008, 06:26 PM

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Default Re: or maybe....

That's just cause there are more deer.

And the deer rarely come out of it well...
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Old July 16th, 2008, 07:27 PM
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Default Re: or maybe....

They're not deer, they're moose in disguise!
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Old July 17th, 2008, 09:09 PM
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Default Re: or maybe....

Quote:
HoneyBadger:
To give you an example of how it works: An ostrich is a potentially more vicious and dangerous animal than a tarantula, but you don't see Machaka riding around on gigantic ostriches, do you?
Which is really a pity. But I keep hoping for EA or LA!
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Amphibious Sea Serpents ++
Agree. And turtles, too. Though, as it was already seen, "it's just a weaker Cave Drake".
Also, I think that the fact that Atlantians don't lose paths when they crawl on land, while Oceanians do, was meant to be - the Oceania was initially pictured as "the most water of water nations". I don't really know whether they are actually stronger in water than, say, Atlantis of the same era, but it looks like that was initial concept. Maybe it would be better to work around it (with summons, e.g.) than drop it outright. Another possibility could be some transformation-type spell which would preclude Capricorns, etc. losing paths - or change these...
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Old July 18th, 2008, 01:28 AM

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Default Re: or maybe....

I've seen reverse Thetis' Blessings talked about a lot on these forums, but I don't really get the feeling that it's ever likely to be added. Especially since people really want a version you could cast relatively early.

What if, as an alternative, we got something like:
Flood. Floods a province for 1+x turns, allowing aquatic creatures to enter the province and gives poor amphibian modifiers to non-amphibious creatures. Costs 5w, pay one extra water gem per turn to make it last longer.


It wouldn't be nearly as powerful as a reverse thetis' blessing so it could be castable fairly early, probably by a mage with no more than 3 water... evocation 4/5?
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Old July 18th, 2008, 06:21 AM
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Default Re: or maybe....

Would be good, but I get a hunch that it's impossible to mod.
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Old July 18th, 2008, 06:25 AM
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Default Re: or maybe....

Mmh, this seemed me nice at a first glance, but surely I have some problems to conceptualize it... is it supposed to give all water units "amphibious" trait because they can breath here and there? or what?
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Old July 18th, 2008, 07:20 AM
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Default Re: or maybe....

It's easier to conceptualize as a global than as an item that only affects few troops. Water-breathing pills or a Manual of Water-Breathing? Fine. Amulet of the Fish -type "I'm in a bubble of water"? Hard to do on an army scale, except if you just flood and everyone non-amphibian gets Sailors' Death'ed.

As a global, though... just change the rules. All battlefields everywhere are affected by a Mist effect, because the very air is changed.

I really like the global idea. The only thing I'm not sure about is if Thetis' Blessing should work both ways, or if there should be a new global for underwater-to-land effect.
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