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July 16th, 2008, 06:02 PM
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Re: Partha: The Ageless Empire.
You could do an entire mod without needing to run dom3 at any point.
I wrote most of Avernum without running dom3, during my lunch break at work.
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July 16th, 2008, 07:22 PM
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Re: Partha: The Ageless Empire.
That's what I was thinking, and aside from making the mod itself look good-or very good in Sombre's case-graphics aren't all that important towards how a mod actually functions. The really fun part for me is going to be writing the layout of a dm file from memory.
[img]/threads/images/Graemlins/Hammer.gif[/img] [img]/threads/images/Graemlins/icon07.gif[/img]
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July 20th, 2008, 06:39 PM
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Re: Partha: The Ageless Empire.
Slight modification, but I'm going to be posting stats for this nation soon, and I'll reserve this space for the posting of graphics.
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August 1st, 2008, 07:22 PM
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Re: Partha: The Ageless Empire.
I've got things more or less the way I want them, but suggestions are welcome!
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August 4th, 2008, 05:23 PM
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Re: Partha: The Ageless Empire.
Major streamlining/balancing changes-some of the removed units I'm going to recycly for other purposes.
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August 5th, 2008, 04:16 PM
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Re: Partha: The Ageless Empire.
would they get their own Divine Emperor pretender?
How about a second divine emperor (Or Divine Shah, rather) with fire magic rather than astral?
And some efreet fire-based summons, to accompany it, I´d say..
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August 7th, 2008, 09:45 PM
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Re: Partha: The Ageless Empire.
Well, this is pre-Muslim Persia, so I decided they don't get the efreet/djinn summons yet, that'll figure into the middle age though. I'm planning on two mid-age Persia nations-one of divine Jann, and another of evil Ghuls, and they'll both get access to more or less the same summons.
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