|
|
|
|
 |

July 16th, 2008, 06:35 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Dominions Nations Evaluations ;)
Units with unbreakable morale are not counted when averaging out the total morale of a squad. Thus, mixing in undead with the monkeys does nothing to help keep them from running away.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

July 16th, 2008, 06:45 PM
|
|
Sergeant
|
|
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
|
|
Re: Dominions Nations Evaluations ;)
Quote:
Amhazair said:
Units with unbreakable morale are not counted when averaging out the total morale of a squad. Thus, mixing in undead with the monkeys does nothing to help keep them from running away.
|
and will make them charge to the front becouse they cant use "fire" as squad order.
Besides that, is quite probable that the glamour units will be knocking your door before you have flaming arrows as Lanka or Kailasa or Bandar log, which dont have fire as national path  .
Even then, it's the flaming arrow, and not the markata what keep the glamour army at bay. Markata is only useful to die in piles as cannon fodder.
|

July 17th, 2008, 12:39 AM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Dominions Nations Evaluations ;)
Quote:
triqui said:
Quote:
Amhazair said:
Units with unbreakable morale are not counted when averaging out the total morale of a squad. Thus, mixing in undead with the monkeys does nothing to help keep them from running away.
|
and will make them charge to the front becouse they cant use "fire" as squad order.
Besides that, is quite probable that the glamour units will be knocking your door before you have flaming arrows as Lanka or Kailasa or Bandar log, which dont have fire as national path .
Even then, it's the flaming arrow, and not the markata what keep the glamour army at bay. Markata is only useful to die in piles as cannon fodder.
|
Not true at all, I group ele/mammoths with archers all the time. Sometimes it causes small placement issues with the big beasts placed behind the archers in the squad formation, but otherwise it's basically 90% effective.
And if you don't like Markata as missile troops, it must be because you use the archers which should never be purchased. The other Markata have Sticks and Stones which get 2 attacks per round. As long as you have a line in front of them, they can barrage an enemy line - and if you did actually do a Flaming Arrows strat, you should see impressive results for your investment.
I still think there is an overabundance of confusion as to what the ratings system actually means. Or at least, a bit much personal bias from most players.
I will continue to look into what can be done about that, and can only encourage people to continue to provide whatever input they can. 
|

July 17th, 2008, 10:32 AM
|
 |
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
|
|
Re: Dominions Nations Evaluations ;)
Quote:
I still think there is an overabundance of confusion as to what the ratings system actually means. Or at least, a bit much personal bias from most players.
|
That's an inherent drawback of those open/subjective questions. The point is : some nations can be powerful and easy to use once you know how to do it (== once you are experienced) but still be difficult and weak in the hands of most (== standard) players.
Then, how will you rate this : after the guru's results or after the crowd's results ?
Essentially, this is a philosophical question : is a thing defined by its essential perfection or by its most common and impure manifestation ? Are you essentialist or phenomenologist ?
Now, your first 3 ratings (early/mid/late game power) can be computed without a poll. If the hosts agreed to deliver some stats on the games they are hosting at defined schedules (let's say turns 25/50/75 or whatever to be tuned by experienced domguys after the initial settings of the game), then you could collect amounts of empirical and objective data.
Also, it could be very interesting if you were able to mix this with additional data about the players themselves (basically, how many MP did they play before the current one as a measure of their experience). Though informations about players themselves may be more difficult to obtain, it should be straightforward to collect the data for or all games running with stats on (provided the hosts collaborate, of course).
|

July 17th, 2008, 11:04 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dominions Nations Evaluations ;)
While I would not want to consider it as absolute "fact",
there is a sticky thread in the MP forum to list winning nations. Has anyone done some numbers on that? Just for curiosity sake?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

July 17th, 2008, 11:24 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Dominions Nations Evaluations ;)
Every so often that list comes up in discussions about this nation or that. Last time I checked the only really significant number was that almost half of all the LA games had been won by Ermor or R'lyeh.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

July 17th, 2008, 12:11 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dominions Nations Evaluations ;)
That makes me feel better. Anytime a discussion pops up here where various experts proclaim some nations worth or worthlessness I get concerned. But luckily, it tends to actually average out that no matter how strong the opinions are that fly around, the saving grace is that they dont seem to agree with each other.
I am still amazed at how rare that is. Ive been gaming for decades and on internet for as long as its been internet. I can remember many many games where 1 month to 1 year was just about the whole life of the game because some ultimate strategy was developed and posted. Or great games that I found out about too late because by the time I got there the expert players had their tactics so down perfect that you couldnt last long enough in a game to learn the game.
Call me a fanboi if you want but any game that can keep me trying new things years after its release is well worth it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

July 17th, 2008, 03:42 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Dominions Nations Evaluations ;)
Quote:
Herode said:
Now, your first 3 ratings (early/mid/late game power) can be computed without a poll. If the hosts agreed to deliver some stats on the games they are hosting at defined schedules (let's say turns 25/50/75 or whatever to be tuned by experienced domguys after the initial settings of the game), then you could collect amounts of empirical and objective data.
Also, it could be very interesting if you were able to mix this with additional data about the players themselves (basically, how many MP did they play before the current one as a measure of their experience). Though informations about players themselves may be more difficult to obtain, it should be straightforward to collect the data for or all games running with stats on (provided the hosts collaborate, of course).
|
Actually I think that would reflect more on the 5th rating, than anything. Multiplayer Usability. But even then, there are so many other factors - most of the people that I've seen eliminated early in MP games stated that either a) they did something really stupid or experimental with their build, or b) they were just minding their own business and (insert nation here) dual blessed troops landed on their capital with no warning. 
|

July 18th, 2008, 03:44 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Dominions Nations Evaluations ;)
Quote:
JimMorrison said:
a) they did something really stupid or experimental with their build, or b) they were just minding their own business and (insert nation here) dual blessed troops landed on their capital with no warning.
|
I can sense a disturbance in the Force  I feel that one or another or even both of these possibilities will likely happen to me in my first 10/12 MP games  Destiny or plain intuition?
__________________
IN UN LAMPO DI GLORIA!
|

July 17th, 2008, 02:34 AM
|
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Dominions Nations Evaluations ;)
Nonsense. I do it all the time. And the markatas fight to the last monkey.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|