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July 16th, 2008, 05:13 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
WHAT WAS YOUR DOMINION THEN???  (And where were your elephantes?)
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July 16th, 2008, 05:19 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Dominion was set to 6 or 7.
I realised to late that elephants were my primary field troops. The ones I did make didn't hold up Ashdod for long though.
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July 16th, 2008, 05:48 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
Pity. (By Dominion I meant scales as well, by the way)
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July 16th, 2008, 05:50 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Scales= Luck 1 , thats it.
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July 16th, 2008, 07:07 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
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Re: TucoTuco
Would elephants even be that effective against Ashdod? Considering that the size difference is far less than it would be otherwise that might have an effect on trample, but then I could be wrong. Even if trample still worked just as well, the HP and protection on Ashdod's mainline troops (or at least the ones that Cerlin is using) is just too high for elephants to be effective against them in my opinion.
Personally I would have gone heavy magic research working towards level 4 thaumatugry to get paralyze and then churn out astrologers by the cartload. Also, Acro's high resource unit costs pretty much scream productivity scales. But hindsight is 20/20 so who knows.
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July 16th, 2008, 07:10 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco
Oh ouch.
Dom 6, Luck 1, and..... the most incredible bless that no one ever gave to Arcos?
I think if you were trying to use blessed Heart Brothers or whatever as the spearhead of your strategy, you might have been barking up the wrong tree there. Pretty sure Arcos prospers the best with a high scales strat, and can potentially do well with an awake SC (if you can do it cheaply enough) or a rainbow pretender.
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July 16th, 2008, 08:10 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
I really don't know. After all this is my first game multiplayer ever. I didn't even win one battle, lol.
Have pity on my poor strategically challanged self.
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July 17th, 2008, 12:28 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: TucoTuco
So you used an awake wyrm with no awe? That's not really SC material.
Gotta agree with Jim on this one. Arco is very scales friendly. You have decent troops, and elephants that are effective in a variety of situations, but the most important thing Arco has going for it is the mages. With good variety in paths, and a strong communion you can do all sorts of scary and crazy things on and off the battlefield.
I'd suggest an Order and Magic scales to maximize on your mages, and to use them sooner.
As for this game, well.. don't beat yourself up about it, there's always another game. I also suggest you read up the strategy index. Even nations which you don't use (or just don't care for) have suggestions which transcend into other nations, or just general gameplay.
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July 17th, 2008, 12:54 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: TucoTuco
Quote:
Darkstone said:
So you used an awake wyrm with no awe? That's not really SC material.
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Nope it had lev 3 water /level 3 astral and Ashdod cut it up into little bits rather quickly.
I definetly need to get a better grasp on the whole magic thing. 
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July 17th, 2008, 01:10 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
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Re: TucoTuco
Well, using him with some spells wouldn't have been a bad idea, but he would have been better off sleeping in that case, to get the necessary research in first (alt 3 and ench 3) for the ethereal, astral shield, luck, quicken self, and resist magic spells.
A wyrm with no awe and no researched spells can occasionally die to some of the tougher indies.
Also, S3 puts him at risk of magic duel, so you'd need to be rather selective with where you sent you him.
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