.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 18th, 2008, 02:17 AM

Mordici Mordici is offline
Corporal
 
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
Mordici is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

what about some sort of national summons that the Ogre shamans could cast to get some researching demons/sprits?
Reply With Quote
  #2  
Old July 18th, 2008, 06:46 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

I'm quite keen on giving the Ogres some demons and though we'd be talking about stuff that goes beyond the armylist, I don't mind that so much for powerful spells.

In Warhammer terms they would be demons but not of the traditional 4 chaos powers, rather from the malign energy of the Maw and the Ogres' belief in it.

But I'm not sure how well this would help balance the nation out. They do already have a powerful SC chassis in the form of the Tyrant and giving them diverse magic through the demons doesn't seem right, because as Bloodthrirsters don't have magic, you would think Ogre Demons wouldn't either.

Another possibility is for me to add a 6th hero after Greasus, Skrag and Golfag who is an Ogre Sorceror from Cathay, with powerful magic.
Reply With Quote
  #3  
Old July 18th, 2008, 08:16 AM

Mordici Mordici is offline
Corporal
 
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
Mordici is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

I do agree that with the amount of "hulk smash" the ogres already have, lots magic research could very well unbalance the nation. With that in mind the idea of one magic using ogre with good research and magic picks in something other than blood would be a perfect solution. I always have a soft spot for heros, as I feel they add so much to the character and fun factor of any nation in Dominions!

So my vote is for a sixth hero
Reply With Quote
  #4  
Old July 19th, 2008, 02:18 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

I don't know if you'd consider it, but it might be slightly more thematic if the slave giants themselves had a low chance of gaining 1 point in Air magic, since they're supposed to be the inbred and degraded scions of the Sky Giants, from what I understand. Maybe once in a great while, one of them breeds true?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #5  
Old July 19th, 2008, 07:13 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

Slave giants are even more stupid and basic than normal giants, due to repeated clubbing to the head and general mistreatment. We're talking an intelligence level somewhere between an orc and a troll here. I'm also not sure that the Sky Giants would have had any inherent magic either. They were definitely more intelligent and they might have had mages, since they had some sort of civilisation, but I'm guessing the mages would have had to study and train like most. Slave Giants obviously have zero opportunity to study or train at anything other than A) being chained to the floor and B) Smashing things on the rare occasion they are let loose.

Besides which who would build a 400 gold unit for 1 point of air magic? The only thing he could use it for is the lowest level self buffs.
Reply With Quote
  #6  
Old July 20th, 2008, 12:38 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Ogre Kingdoms 0.7 released

Well, they already have poor research, which I think reflects the generally low IQ and poor test results of the Ogre Kingdom as a whole The air magic would reflect an inherant affinity, rather than skill or training. They'd just be predisposed towards air, occasionally, like Trolls are to earth.

And you'd still be paying 400 gold for the Slave Giant, it just would maybe make you stop and think a little bit more about them, if you got the occasional one with air magic.

I'd definitely give the Slave Giants a great big negative research bonus (who's going to use them for researching, anyway?), but it's an opportunity for the nation to have a different outlet for whatever the Ogres *do* research, so while it might not directly influence their researching a whole lot, it might give them more reason to bother.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.