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  #1  
Old July 18th, 2008, 05:36 AM
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Edi Edi is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

I can make it red again, but we shall see. JK is on vacation, but I have asked him to look at the MoD issue and I expect he will sometime when he returns and I'll hear back from in due time.

In fact, I think it might still be better to put it in red because of the abusability due to the general BF enchantment & retreat issue. Domes are still in red, after all.
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Old July 18th, 2008, 06:36 AM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

I haven't changed my opinion of this at all. My problem with it was always that it was an incredibly lame/cheap tactic (yes I am willing to accept people will do things that are lame, but I still prefer them to not be in the game) and that it had been indicated by the devs to be a bad bug. On top of that you had several experienced players reporting that they had been able to successfully use it to trash other players with minimal effort, making it more effective that any legit tactic going. Stopping something like this in a test environment and stopping it in a real game are very different.

Battlefield enchants vanish when the caster dies and I see no reason they shouldn't vanish when he retreats. It's just an oversight.

I don't want to play mp with people dropping stuff like this so I'll stick to games where it's banned and hope it's fixed for the basegame.
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Old July 18th, 2008, 04:10 PM

chrispedersen chrispedersen is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

For the record,
I completely agree about the spell should end wen the caster retreats. But I think it should be fixed as part of the generic fix it for all BE, not as an especial case.

Just as a brain storm, by the way.. wouldn't a few mages blinking around with void eyes, ALSO resolve the issue?
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Old July 18th, 2008, 07:11 AM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
Edi said:
I can make it red again, but we shall see. JK is on vacation, but I have asked him to look at the MoD issue and I expect he will sometime when he returns and I'll hear back from in due time.

In fact, I think it might still be better to put it in red because of the abusability due to the general BF enchantment & retreat issue. Domes are still in red, after all.
If he looks at the three games I've posted, I'll accept his judgments. I could create more representative games using different tactics, but I think the one's I've tested are enough to show the weaknesses of MoD + BE + Retreat, as well as everyone's potential ability to counter them in the endgame.

PS. The devs can feel free to email me at any time. I'd be happy to discuss this issue.
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Old July 18th, 2008, 07:13 AM

Aezeal Aezeal is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Well... if me and Sombre agree we must be right.. I think that settles it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old July 18th, 2008, 07:25 AM

Sombre Sombre is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
K said:
If he looks at the three games I've posted, I'll accept his judgments. I could create more representative games using different tactics, but I think the one's I've tested are enough to show the weaknesses of MoD + BE + Retreat, as well as everyone's potential ability to counter them in the endgame.

PS. The devs can feel free to email me at any time. I'd be happy to discuss this issue.
Would you please get your ego in check?

No-one cares whether you will accept the decisions of the devs, least of all them.
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