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July 18th, 2008, 05:36 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
I can make it red again, but we shall see. JK is on vacation, but I have asked him to look at the MoD issue and I expect he will sometime when he returns and I'll hear back from in due time.
In fact, I think it might still be better to put it in red because of the abusability due to the general BF enchantment & retreat issue. Domes are still in red, after all.
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July 18th, 2008, 06:36 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
I haven't changed my opinion of this at all. My problem with it was always that it was an incredibly lame/cheap tactic (yes I am willing to accept people will do things that are lame, but I still prefer them to not be in the game) and that it had been indicated by the devs to be a bad bug. On top of that you had several experienced players reporting that they had been able to successfully use it to trash other players with minimal effort, making it more effective that any legit tactic going. Stopping something like this in a test environment and stopping it in a real game are very different.
Battlefield enchants vanish when the caster dies and I see no reason they shouldn't vanish when he retreats. It's just an oversight.
I don't want to play mp with people dropping stuff like this so I'll stick to games where it's banned and hope it's fixed for the basegame.
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July 18th, 2008, 04:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
For the record,
I completely agree about the spell should end wen the caster retreats. But I think it should be fixed as part of the generic fix it for all BE, not as an especial case.
Just as a brain storm, by the way.. wouldn't a few mages blinking around with void eyes, ALSO resolve the issue?
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July 18th, 2008, 07:11 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Thanked 31 Times in 28 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
Edi said:
I can make it red again, but we shall see. JK is on vacation, but I have asked him to look at the MoD issue and I expect he will sometime when he returns and I'll hear back from in due time.
In fact, I think it might still be better to put it in red because of the abusability due to the general BF enchantment & retreat issue. Domes are still in red, after all.
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If he looks at the three games I've posted, I'll accept his judgments. I could create more representative games using different tactics, but I think the one's I've tested are enough to show the weaknesses of MoD + BE + Retreat, as well as everyone's potential ability to counter them in the endgame.
PS. The devs can feel free to email me at any time. I'd be happy to discuss this issue.
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July 18th, 2008, 07:13 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Well... if me and Sombre agree we must be right.. I think that settles it 
__________________
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 18th, 2008, 07:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
K said:
If he looks at the three games I've posted, I'll accept his judgments. I could create more representative games using different tactics, but I think the one's I've tested are enough to show the weaknesses of MoD + BE + Retreat, as well as everyone's potential ability to counter them in the endgame.
PS. The devs can feel free to email me at any time. I'd be happy to discuss this issue.
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Would you please get your ego in check?
No-one cares whether you will accept the decisions of the devs, least of all them.
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