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July 18th, 2008, 09:45 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
calmon said:
Savegame Uploaded. Like i said. I just played another 2 turns of your game to fill up air gems to cast MoD and Storm (for Lanka) again. Nothing else changed so its exactly your starting position. I even gave more gems to the defending storm caster.
(The Mapfile is in K's first post package)
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My battle takes place in Friendly Dominion(+1 Morale). Your battles probably take place in Neutral(+/-0) or Enemy Dominion(-1). Considering that your pretender is closer, it probably is enemy dominion.
That explains why my guys Retreat earlier in your games. Two points of morale is a big deal in a long battle.
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July 18th, 2008, 09:58 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
K said:
My battle takes place in Friendly Dominion(+1 Morale). Your battles probably take place in Neutral(+/-0) or Enemy Dominion(-1). Considering that your pretender is closer, it probably is enemy dominion.
That explains why my guys Retreat earlier in your games. Two points of morale is a big deal in a long battle.
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I can't remember any battle were Lanka fled because of morale. They retreat after reaching battleturnlimit!
And even if not it was neutral ground (which is 1 morale difference!), so please don't tell us the battles ran this way because your commanders had morale 20 instead of 19!
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July 18th, 2008, 04:17 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
calmon said:
Quote:
K said:
My battle takes place in Friendly Dominion(+1 Morale). Your battles probably take place in Neutral(+/-0) or Enemy Dominion(-1). Considering that your pretender is closer, it probably is enemy dominion.
That explains why my guys Retreat earlier in your games. Two points of morale is a big deal in a long battle.
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I can't remember any battle were Lanka fled because of morale. They retreat after reaching battleturnlimit!
And even if not it was neutral ground (which is 1 morale difference!), so please don't tell us the battles ran this way because your commanders had morale 20 instead of 19!
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Well, having seen the effect of a single Standard, I'd argue that one point of morale is a big deal.
But, I did run the test ten more times this morning using your files and no other changes and I can't really account for your results. Even if I just hit Host, I keep getting consistent Lankan wins either by Seraph kills(2) or outfighting the MoD(8).
Are you running a mod? Are you patched to the latest version?
I did notice that the Seraph got killed in two of the games, which is interesting and I would have noticed with more test games. The False Horrors force him into melee and he's not casting his spells or retreating.
Look at the second game(same map and different set-up) or the third game I posted(Abysian army + Fire Storm vs. MoD + Storm + Wrathful Skies + Grip of Winter + Quagmire + Retreat). The third game actually ends pretty quick and is nicely impressive with fire, snow, and lightning pyrotechnics.
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July 18th, 2008, 04:33 PM
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First Lieutenant
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Join Date: Jan 2004
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Re: \"MoD+Retreat\" defeated w/o killing caster
K, just take my save game and run it. I think you're not so stupid and count the victories, aren't you?
The outcome is always "lanka wins". The question is how they win. After battleturn limit lanka gets an autoroute! Most of the commanders and troops fled and just some few remains in the province.
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July 18th, 2008, 04:59 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
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Re: \"MoD+Retreat\" defeated w/o killing caster
Quote:
calmon said:
K, just take my save game and run it. I think you're not so stupid and count the victories, aren't you?
The outcome is always "lanka wins". The question is how they win. After battleturn limit lanka gets an autoroute! Most of the commanders and troops fled and just some few remains in the province.
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I guess I'm stupid.
Ok, I ran it five more times. In two there was a clear victory with no retreats, in two there was a victory and 1 or 4 mages ended up in neighboring provinces, and in the last one the seraph never go to cast because he was driven off.
What's your point?
I could alter the scripting like I did in the second posted game and there would be fewer retreating mages, but the three saved games I posted are all examples of outfighting the MoD. They are "proof of concept" games.
I could toss two more mages in and then have 100% repeatable games where no one retreats, but what would that prove? I've already shown the bare minimum needed to outfight a MoD.
Getting hit by any mage ambush involves losses. Hell, you should see what that same Seraph can do when scripted to cast Shimmering Fields and then Retreat. Watch the results of a powerful Beckoning or a Cold 3 Murdering Winter.
As far as I can tell, the essence of good DomIII play is taking a few gems and making your enemy lose more gems.
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July 18th, 2008, 05:10 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: \"MoD+Retreat\" defeated w/o killing caster
I did 5 tests in row with -d debug on. All 5 tests went 75 turns and end with an autoroute. The the complete logfile in the attachment. Search for 'turn 75'.
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July 18th, 2008, 05:25 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: \"MoD+Retreat\" defeated w/o killing caster
Would you please get your ego in check?
No-one cares whether you will accept the decisions of the devs, least of all them.
--> I agree with Sombre again.. must mean we are right 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 18th, 2008, 05:30 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: \"MoD+Retreat\" defeated w/o killing caster
Sorry K for me you're no longer trustworthy.
You bring up a test with an output which happens only in a rare case.
You missed completely to upload the scenario BEFORE the battle so everyone can test it. I'm sure you knew its rare.
I disprove your so called "test" and you still argue round and round.
Well, i'm sure i can do 100 more tests and you still write silly answers with more or less lies in it. You recall me on one person in dom2 who also denied all facts and was immune to arguments.
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