.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 16th, 2008, 06:11 PM

paparapapa paparapapa is offline
Private
 
Join Date: Dec 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
paparapapa is on a distinguished road
Default Playing a mod nation in multiplayer?

I'm trying to host a multiplayer game using a mod nation I created. How do I get the mod nation into it? I've tried pasting a .2h file from a regular game into the multi game host folder but it doesn't pop up in the "Waiting for Participants" screen.
Reply With Quote
  #2  
Old July 16th, 2008, 06:39 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

never tried this... you can't just load the mod and then select the nation cus that would seem the way it is supposed to work, not any different than usual.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old July 16th, 2008, 06:59 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

The host has to be running the mod and so does the client. Apart from that there isn't much that can go wrong as far as I know. It's just the standard procedure, but with the mod enabled - send pretender for pbem, create pretender and join for server games.
Reply With Quote
  #4  
Old July 16th, 2008, 07:27 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old July 16th, 2008, 09:21 PM

paparapapa paparapapa is offline
Private
 
Join Date: Dec 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
paparapapa is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

Quote:
Gandalf Parker said:
Its fairly difficult.
The server does not "see" mods at the player-joining stage the way it does when running a local game. One of the many differences between how things work locally vs network.

When I setup the first mega-game (every nation in the game, all 3 eras, playing at one time) the only way I could come up with was to have everyone provide their gods, then create the game locally on my machine joining as each nation. Once it created the first turn files I could trasnfer everything to running in server mode from them on.
This looks like what I'm going to have to do.

Okay, so I have everyone's pretender file; now what?
Reply With Quote
  #6  
Old July 16th, 2008, 09:24 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

That doesn't seem to gel with what lch has described re: server based (non pbem) mod nation games. Maybe I misunderstood though.
Reply With Quote
  #7  
Old July 16th, 2008, 09:35 PM

paparapapa paparapapa is offline
Private
 
Join Date: Dec 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
paparapapa is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

Actually never mind, I figured out how to do it Gandalf's way. Thanks for pointing me in the right direction!
Reply With Quote
  #8  
Old July 17th, 2008, 07:42 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Playing a mod nation in multiplayer?

The easier thing to do is to create the game in the same way as a normal multiplayer game, but before you do so click "Create a new game" and then cancel back out of it. Doing that loads the mods into memory so it will look for the pretenders in multiplayer mode.

Incidentally there's no way of doing the equivalent thing in text-only mode which makes automated starting of games with mod nations impossible, something I am desperately hoping will one day be fixed. At the moment it's a major limitation on the LlamaServer.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #9  
Old July 18th, 2008, 11:51 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Playing a mod nation in multiplayer?

A humble suggestion - maybe this should go to FAQ or "Did you know" thread?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.