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  #1  
Old July 18th, 2008, 08:12 PM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

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JimMorrison said:
Personally I'd rather see a powerful late game army, than a small and intentionally crafted MoD strike force.

Take a nation and make a typical army for them. Not a fantastical dream of what you'd hope for on turn 100 if you got all the coolest sites and empowered your pretender to 9/9/9+ to cast all spells. A typical army, that you would have on say turn 40-50, with just one path at 9, and few others at 4-6. A couple end game summons, some other handfuls of whatever nice elite things.

Try not to pick a nation that you specifically think has an edge in this please.

Also, script them as if you expected to face an actual army of some kind. We are in agreement that attempting to defeat a residual spell from a fled caster, requires different tactics than needed in facing an actual combat force? Good, then if you can accept this challenge, please attach the previous turn file so that the setup and scripting can be examined and analyzed by those whom you intend to convince.


So far, all this seems like is you bringing in a video of a lion eating a guy with a rifle, to prove that lions are not endangered because they can defend themselves.
I though that my Abysia game was a pretty good example of this.

The tactics are simple. Use mages. Focus on damaging magic with decent ranges. It's the same tactics I use on enemy armies unless some overriding tactical reason pops up.

I've attacked enemies on turn 40-50 with armies that had 20 mages and hundreds of elite troops. Is that what you want?

I don't think that that'll prove anything.


-----------

P.S Do you know how hard it is to craft a decent late game army that won't kill any single MoD-casting mages on round 1?
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  #2  
Old July 18th, 2008, 08:21 PM
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JimMorrison JimMorrison is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Okay, let me refine the challenge.

You have repeatedly claimed that the best way to avoid being affected by this exploit is to kill the MoD caster before they can retreat. So that's what I want to see happen.

Obviously you will send him in the way you would if you were running the other nation seriously, with bodyguards and such, so he's not just an easy target.

Part of my problem with this claim of killing him first, is that you like to reference fliers, but in most cases your fliers are shock troops. I can't imagine a normal scenario where they would be scripted to attack, rather than hold+attack, else they'll fly up and get slaughtered before the lines meet. If they hold, obviously they won't just dart back there and defuse the bomb, will they? That's what I'm getting at here.

Once we've established that the scenario is based around what you're actually expecting the army to normally be facing, then I want to see you actually able to kill the MoD caster before he escapes.

Making sure that he lacks SR, and then using Thunder Strike, doesn't count.
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Old July 18th, 2008, 08:25 PM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

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JimMorrison said:
Part of my problem with this claim of killing him first, is that you like to reference fliers, but in most cases your fliers are shock troops. I can't imagine a normal scenario where they would be scripted to attack, rather than hold+attack, else they'll fly up and get slaughtered before the lines meet. If they hold, obviously they won't just dart back there and defuse the bomb, will they? That's what I'm getting at here.
Yeh, that's how you use fliers. You sacrifice them so that enemy mages end up affecting their own army with missed spells and sometimes you jack up enemy mages. If they are shock troop fliers that can stand a few turns of that, then even better.
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Old July 18th, 2008, 09:08 PM

Aezeal Aezeal is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

NONO let's not go there

apperantly K wanted to let us know that MoD + retreat isn't a 100 % win, personally I knew this could theoretically be done (never bothered to try) and I guess some more did but he proved it since his file has shown it. Considering the reactions it seems it was news for a number of pplz. Ok let's thank K for the info he brought some. I'm sure K agrees it's not EASY to beat MoD + retreat so no need for more challenges.

After that the fact wether you think it's abusing a bug remains the same as in about a 100000 threads and posts in the past (personally I think the fact the dev's say it's a bug enough but whatever) and I would propose we don't repeat all those 10000 posts.

The thread has been informational and now it should be left to die.
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Old July 18th, 2008, 09:16 PM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

It's good that some people learned something from this thread.
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Old July 18th, 2008, 09:17 PM

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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Agree 100% with Aezeal, well said.
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Old July 18th, 2008, 09:57 PM

Aezeal Aezeal is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Well I'm known for my tactfull posts through out the net
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