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Old July 18th, 2008, 08:12 PM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
JimMorrison said:
Personally I'd rather see a powerful late game army, than a small and intentionally crafted MoD strike force.

Take a nation and make a typical army for them. Not a fantastical dream of what you'd hope for on turn 100 if you got all the coolest sites and empowered your pretender to 9/9/9+ to cast all spells. A typical army, that you would have on say turn 40-50, with just one path at 9, and few others at 4-6. A couple end game summons, some other handfuls of whatever nice elite things.

Try not to pick a nation that you specifically think has an edge in this please.

Also, script them as if you expected to face an actual army of some kind. We are in agreement that attempting to defeat a residual spell from a fled caster, requires different tactics than needed in facing an actual combat force? Good, then if you can accept this challenge, please attach the previous turn file so that the setup and scripting can be examined and analyzed by those whom you intend to convince.


So far, all this seems like is you bringing in a video of a lion eating a guy with a rifle, to prove that lions are not endangered because they can defend themselves.
I though that my Abysia game was a pretty good example of this.

The tactics are simple. Use mages. Focus on damaging magic with decent ranges. It's the same tactics I use on enemy armies unless some overriding tactical reason pops up.

I've attacked enemies on turn 40-50 with armies that had 20 mages and hundreds of elite troops. Is that what you want?

I don't think that that'll prove anything.


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P.S Do you know how hard it is to craft a decent late game army that won't kill any single MoD-casting mages on round 1?
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