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  #1  
Old July 19th, 2008, 12:51 PM

Chris_Byler Chris_Byler is offline
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Default Re: or maybe....

Actually, I think some of them might as well be made EA/MA Oceania only - Atlantis and R'lyeh don't seem to need the help, or at least, not as much. And it might be more thematic for them to have different ways of crawling up on land than Oceania does, anyway.

Changing Sea Serpents to amphibious wouldn't require changing the spell at all, only the monster.
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Old July 19th, 2008, 01:07 PM

Aezeal Aezeal is offline
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Default Re: or maybe....

Or a new Wyrm monster.. like the pretender but weaker as a medium level summons?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old July 20th, 2008, 01:17 AM
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Default Re: or maybe....

You and DrPraetorius are both absolutely correct, Endoperez. The meaning of the word 'Marid' in Arabic is debatable, I've seen where it means bad, disease, sickness, poison, etc. Or 'giant'. Or 'rebellion' (from the Arabic word 'Maradah', apparently). Or it can just be somebody's first name (I've seen this twice so far). Apparently, it's hard to define. What I do agree with is that Marids are associated with water because of the 'Mar' (mer) part of their name being the Latin word for 'Ocean'

But, all that said, I've always liked the D&D version of Marid. And I don't believe we have any in the game. Also, I was trying to think of some powerful summons of more mythological, and less fishy, origins. I'm all for going with the mythically correct though, when it comes to Dom3.
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Old July 20th, 2008, 10:37 AM
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Default Re: or maybe....

Considering more mythological I would sooner look at some Chinese/Japanese dragons. Though they would probably look better in nations completely based on these mythologies. Oceania is mostly based on Greek mythology and classicistic art, after all. Though here we have the possibility to include more kinds of Nymphs and their relatives (Nereios the shapechanger comes to mind...), also dolphins (and Orcas already mentioned), plus Triton shell chariots (though these maybe would look more appropriate for EA?) and some other things. For one, I would add triton shell-blowers which would act as standarts (with possible additional effects of causing fear?).
Considering Marids - I would prefer to see them in separate nation. Though to be fair, I saw mentionings of Jihn being able to swim or appearing from sea. But this, I think, would be more indication of their general power rather than specific affinity to seas...
By the way, this discussion begins to repeat itself. Maybe we should begin to take some tasks each and work on it? Namely aiming for mod which would make Oceania competitive without becoming too strong? I can try to make Triton Chariots and shell-blowers, for example...
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Old July 20th, 2008, 03:33 PM
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Default Re: or maybe....

Not a bad idea, I could probably knock out some weird fish art, even on my work computer.
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Old July 20th, 2008, 04:20 PM
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Default Summarizing

I would try to summarize what this "suggestions thread" has proposed at the present time.

Incipit:
MA Oceania would probably benefit thematically and in nation strenght from a slight improvement, hopefully towards an appealing "raging sea/storm" subtheme (tnx Baalz).

Valid proposals:

- More sea summons: giving the oceans a wider amount of natural, wild creatures to summons, like the land nations get. Just some things from a list including Orcas, jellyfishes, manta rays, a sea serpent, amphibious sea turtles (for an high protection longbows-crossbows counter to start conquering the land), swordfishes, narwales, barracudas, manatees (?)...
- 1/2 recruitable (coral?) chariot(s) lead by dolphins/ hyppocamps for an underwater shock force. (Spendios)
- Ichtycentaurs to become a good (possibly better on land than on sea) amphibious unit. (cleveland)
- Shell blower: this could be a national summon (as recruitables would be probably unbalanced) which acts as standard and can cast panic 1 or 2 times before going melee. (Wrana)
- Selkies. Those are the main piece of the raging sea/storm subtheme suggestions, as they would provide the "storm" (A/W strong mages) factor we're looking for (Baalz)

Somehow discarded suggestions + explanation:

- Scylla: it is already in game as the (lovely) Drakaina pretender
- Hyppos and crocodiles: Nice, but they live in swamps, so they better fit C'tis or the other "swamp-nations"
- Piranhas: nice suggestion but they live in rivers, not oceans
- Ammonites: I think everybody agreed they fit more as a death/water summon, nice but a little far from the air/water suggested subtheme.

General, IHMO quite nice, suggestion from different people:
- Thetis' Blessing working both ways: so strategically interesting i wouldn't bore anybody talking about it


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Old July 20th, 2008, 04:24 PM
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Default Re: Summarizing

That bit about sea turtles gives me an idea-how about a giant sea turtle with a ballista built onto/into it's back? Since ballistas would probably be pretty effective in the water.
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