.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2002, 11:57 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Tactical Use of Various Weapons

quote:
Originally posted by Cynapse:
<snip>
3) Ramming - everyone has speculated on the organic ramming, now has anyone put it to use? Without fooken their ship over in the process? *lol*<snip>



Oh yes, I have put them to very good use. A light cruiser fully loaded with organic armor can do a terrible amount of damage. A group of them can destroy whole fleets of destroyers and survive. Quick to research, quick to build and even better on warp points . It is easily countered, but very good for at least one surprise.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old May 7th, 2002, 12:03 AM

Cylapse Cylapse is offline
Corporal
 
Join Date: Mar 2002
Location: Phoenix
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Cylapse is on a distinguished road
Default Re: Tactical Use of Various Weapons

Ughh, range checks?? Ouch! *lol*
Glad to hear that you are using them, sounds cool... I have racked my brain trying to 'see' a way that they are useful, but I havent really playtested it out.

And that organic ramming is sick *lol* I like how ya managed to get it on a light cruiser, something is just wicked about a small, fast craft swooping down at ya in a kamikaze mission... Only to come out alive. *LMAO* What a game.
__________________
-the Kaiser
You are now experiencing what we call... a Cylapse.
Reply With Quote
  #3  
Old May 7th, 2002, 12:10 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Tactical Use of Various Weapons

Oh, forgot one thing. Organic ram ships are also excellent for disposing of drones. Just ram them before they ram you. You'll only get little damage, because the warhead does not go off .
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #4  
Old May 7th, 2002, 12:12 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Tactical Use of Various Weapons

I tend to use DUC's until I get Meson BLaster VI's. After I get lvl 10 torpedos I start adding those in as well, usually arrange them so they fire first. Also tend to use null-space, but not exclusively, having meson bLasters or anti-proton beams as secondary weapons.

Haven't done much with missiles yet. May try something later.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #5  
Old May 7th, 2002, 12:23 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Tactical Use of Various Weapons

Missiles remind me:

On usual games, there are those AI's and Human Players that like to use Long range Weapon platforms and Missiles. Lots and Lots of Missiles.

Although I don't make this a priority, On usual after I encounter them Missile liking races (AI examples: Norak, Krill, Terran, Toltoyan, Jreanar) I create Light Cruisers with armed with only Point Defense, and sometimes APB, PPB, or Quantum Torpedoes along with it. I arm it with the latest sensor tech has to offer also.

Makes a mean escort and patrol ship and sometimes fleet leaders in planetary offense and fleet action against missile fleets.

And to breach those Weapon platform guns, (Not Missles) I create a cruiser with the basics, all the latest missiles and get into maximum range and keep firing until they peel away. Then send in a transport or a fleet in for the kill. Can't say that it works 100% as some players are more clever than others, but it's simple and it works... Mostly

Edit: I can't spell... M... I...

[ 06 May 2002: Message edited by: TerranC ]

__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #6  
Old May 7th, 2002, 06:05 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Tactical Use of Various Weapons

One weapon combination I found that works well (especially at warp points) is a base loaded with paired engine destroyers/repulsers. One quick zap'n'shove and you not only took a ship out of the fight - you also leave the enemy with useless ships they have to pay for that can't move after the fight! ( be careful not to allow too many to build up however; they will be there at the next battle!)
__________________
Gaze upon Taz-in-Space and TREMBLE!

&lt;img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #7  
Old May 7th, 2002, 07:09 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Tactical Use of Various Weapons

I just learned a nasty quirk of engine destroyers (and probably of weapon destroyers and shield destroyers - not drainers, but destroyers) while testing the AI for a new race. Level I and II Ionic Dispersers only do 15 damage if not in an upgraded mount. It takes 20 damage to destroy an engine. The damage doesn't seem to accumulate, so if you put level I or II Ionic Dispersers on a destroyer or smaller, they are essentially useless and just taking up space.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.