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May 6th, 2002, 11:57 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Tactical Use of Various Weapons
quote: Originally posted by Cynapse:
<snip>
3) Ramming - everyone has speculated on the organic ramming, now has anyone put it to use? Without fooken their ship over in the process? *lol*<snip>
Oh yes, I have put them to very good use. A light cruiser fully loaded with organic armor can do a terrible amount of damage. A group of them can destroy whole fleets of destroyers and survive. Quick to research, quick to build and even better on warp points  . It is easily countered, but very good for at least one surprise.
Rollo
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May 7th, 2002, 12:03 AM
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Corporal
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Join Date: Mar 2002
Location: Phoenix
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Re: Tactical Use of Various Weapons
Ughh, range checks?? Ouch! *lol*
Glad to hear that you are using them, sounds cool... I have racked my brain trying to 'see' a way that they are useful, but I havent really playtested it out.
And that organic ramming is sick *lol* I like how ya managed to get it on a light cruiser, something is just wicked about a small, fast craft swooping down at ya in a kamikaze mission... Only to come out alive. *LMAO* What a game.
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May 7th, 2002, 12:10 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Tactical Use of Various Weapons
Oh, forgot one thing. Organic ram ships are also excellent for disposing of drones. Just ram them before they ram you. You'll only get little damage, because the warhead does not go off  .
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May 7th, 2002, 12:12 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Tactical Use of Various Weapons
I tend to use DUC's until I get Meson BLaster VI's. After I get lvl 10 torpedos I start adding those in as well, usually arrange them so they fire first. Also tend to use null-space, but not exclusively, having meson bLasters or anti-proton beams as secondary weapons.
Haven't done much with missiles yet. May try something later.
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May 7th, 2002, 12:23 AM
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Brigadier General
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Join Date: Dec 2001
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Re: Tactical Use of Various Weapons
Missiles remind me:
On usual games, there are those AI's and Human Players that like to use Long range Weapon platforms and Missiles. Lots and Lots of Missiles.
Although I don't make this a priority, On usual after I encounter them Missile liking races (AI examples: Norak, Krill, Terran, Toltoyan, Jreanar) I create Light Cruisers with armed with only Point Defense, and sometimes APB, PPB, or Quantum Torpedoes along with it. I arm it with the latest sensor tech has to offer also.
Makes a mean escort and patrol ship and sometimes fleet leaders in planetary offense and fleet action against missile fleets.
And to breach those Weapon platform guns, (Not Missles) I create a cruiser with the basics, all the latest missiles and get into maximum range and keep firing until they peel away. Then send in a transport or a fleet in for the kill. Can't say that it works 100% as some players are more clever than others, but it's simple and it works... Mostly
Edit: I can't spell... M... I...
[ 06 May 2002: Message edited by: TerranC ]
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May 7th, 2002, 06:05 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Tactical Use of Various Weapons
One weapon combination I found that works well (especially at warp points) is a base loaded with paired engine destroyers/repulsers. One quick zap'n'shove and you not only took a ship out of the fight - you also leave the enemy with useless ships they have to pay for that can't move after the fight!  ( be careful not to allow too many to build up however; they will be there at the next battle!)
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May 7th, 2002, 07:09 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Tactical Use of Various Weapons
I just learned a nasty quirk of engine destroyers (and probably of weapon destroyers and shield destroyers - not drainers, but destroyers) while testing the AI for a new race. Level I and II Ionic Dispersers only do 15 damage if not in an upgraded mount. It takes 20 damage to destroy an engine. The damage doesn't seem to accumulate, so if you put level I or II Ionic Dispersers on a destroyer or smaller, they are essentially useless and just taking up space.
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