.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old July 21st, 2008, 05:09 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Patch notes

I'm all in favor of increasing the hard coded turn limit to something in the range [100,200].

I can relate to some Micah's points. Yes, I think the change has huge impact on game play, much beyond what a simple bug fix should do, and Yes, it will eliminate a favorite tactic of using SCs to eradicate armies.

Having said that I must confess that I'm still in favor of the BE change for the following reason:
A. Consistency. As Jazzepi pointed out, it doesn't make sense that the mages death will stop the BE while his fleeing the battle won't.
B. Flavor. IMHO, MP end games deteriorate too much into SC slug fest where mundane armies lose their relevancy. I don't really like having the spend so much of my thinking at the end game to analyzing what SCs the enemy has, how they are equipped and scripted and then have to come up with counters (in the form of my SCs) to those. And this process takes place every turn b/c a capable opponent will always adapt. The game is about nations and their gods battling for supremacy and not a glorified death match.
Given, its all about the balance of things. I like SCs, I like the role play feel to them and their ability to take and deal sever punishment. But I think the scale has tipped too far towards SC dominance.

The change will not invalidate SCs at all. A group of SCs, some blockers and some BE casters could still eradicate unprepared armies. But it will be a bit more difficult to execute and the risk will be greater (as Jazzepi has pointed out).

I don't think this will make end game less about tactics. tactics would still be there, from raiding, assassinating, casting artillery spells and so on and so forth. The tactic of casting and BE and retreating will not be there, and the end of the day, I like it better that way.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.