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Old July 21st, 2008, 08:58 AM
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Default Re: Patch notes

Quote:
Tifone said:
... You sent your SC to slaugthering the enemies in a province, he is in the good position but the time ends. The month is finished and he didn't kill everybody. If this game was having a system in which a province can has an ingoing battle on, this should be this way. But this is not the case at all. So, should your werewolf be closed with the enemy army in an endless limbo where he can kill everybody in all the time he wants, and the enemy being unable to receive reinforcements for all 100 turns (which is the double of the current battle-time)? mmh. It doesn't seem the solution to me. neither mine is very valid in this situation, I admit, but neither the limbo one. So? We don't have a solution. Maybe someone else has one in mind?
One suggestion was for attacking armies to retreat to a random neighboring friendly province when the "battle timer" runs out, instead of just evaporating in a puff of bodily vapours. That's only for awake, mobile units in the attacking army, of course, and only helps if you have a province to retreat to. And it doesn't do much to help VoD.
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