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				July 21st, 2008, 05:42 PM
			
			
			
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 General |  | 
					Join Date: Oct 2007 Location: Poland 
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				 Re: Patch notes 
 KO will surely read that threat, he cannot miss something with that name. The other thing is if he will dig through 6 pages of discussion.
 And the most important thing that will decide if it gets changed is how hard it will be. If it's just a simple thing then we have big chances of getting it. If it's complicated we can add it to Dom4 wishlist.
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				July 21st, 2008, 05:54 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Patch notes 
 Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				July 21st, 2008, 06:08 PM
			
			
			
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				 Re: Patch notes 
 I still suspect that very few of the AI's battles would run past 50 turns anyway. Maybe some of the very largest armies. Even with large forces, you only tend to get the really long battles when both sides are buffed to the point of not being able to hurt each other easily, or when you've got SCs that are invulnerable to what the other side is dishing out, but can't kill fast enough. And the AI is not very good at either combining battlefield buffs or building SCs.
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				July 21st, 2008, 06:08 PM
			
			
			
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					Join Date: Sep 2003 Location: Tel Aviv, Israel 
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				 Re: Patch notes 
 Yes, but how many battles last more than 30 turns anyway, or 40 or 50?
 I can speculate that the frequency of such battles is (probably close to an inverse right hand side of a parabola) going down towards 0 as number of turns increase. I'm not sure the change will have a big impact on turn processing time.
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				July 21st, 2008, 06:12 PM
			
			
			
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				 Re: Patch notes 
 Did read six pages.  
Bored.
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				July 21st, 2008, 06:13 PM
			
			
			
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				 Re: Patch notes 
 He is the chairman of the bored. |  
	
		
	
	
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				July 21st, 2008, 06:17 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Patch notes 
 After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page. |  
	
		
	
	
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				July 21st, 2008, 06:27 PM
			
			
			
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				 Re: Patch notes 
 Are you implying my brother is mindless? |  
	
		
	
	
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				July 22nd, 2008, 01:36 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Patch notes 
 
	Quote: 
	
		| Gandalf Parker said: Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
 
 |  How often does the battle time limit trigger due to truly insoluble situations? |  
	
		
	
	
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				July 22nd, 2008, 01:56 PM
			
			
			
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				 Re: Patch notes 
 Anytime the AI sends two incompetent mages to the arena, for example, which is often. I've seen it happen more than once that two AI mages keep spamming each otehr with spells they just can't make hit or can't do any damage and it ends with the attacker autorouting due to turn limit. |  
	
		
	
	
	
	
	
	
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