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July 21st, 2008, 05:42 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Patch notes
KO will surely read that threat, he cannot miss something with that name. The other thing is if he will dig through 6 pages of discussion.
And the most important thing that will decide if it gets changed is how hard it will be. If it's just a simple thing then we have big chances of getting it. If it's complicated we can add it to Dom4 wishlist.
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July 21st, 2008, 05:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Patch notes
Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 21st, 2008, 06:08 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Patch notes
I still suspect that very few of the AI's battles would run past 50 turns anyway. Maybe some of the very largest armies.
Even with large forces, you only tend to get the really long battles when both sides are buffed to the point of not being able to hurt each other easily, or when you've got SCs that are invulnerable to what the other side is dishing out, but can't kill fast enough. And the AI is not very good at either combining battlefield buffs or building SCs.
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July 21st, 2008, 06:08 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Patch notes
Yes, but how many battles last more than 30 turns anyway, or 40 or 50?
I can speculate that the frequency of such battles is (probably close to an inverse right hand side of a parabola) going down towards 0 as number of turns increase. I'm not sure the change will have a big impact on turn processing time.
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July 21st, 2008, 06:12 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Patch notes
Did read six pages.
Bored.

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July 21st, 2008, 06:13 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
He is the chairman of the bored.
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July 21st, 2008, 06:17 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Patch notes
After 6 pages he's forced to retreat. If he's immobilised he will vanish after the 8th page.
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July 21st, 2008, 06:27 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Patch notes
Are you implying my brother is mindless?
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July 22nd, 2008, 01:36 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Patch notes
Quote:
Gandalf Parker said:
Well if it did get imcreased I would DEFINETLY want it adjustable. The hosting times are long enough for me now. Those of you playing on maps of a couple of hundred provinces and 4-8 players could live with an enforced increase much better than I can with 1500 provinces and 20+ nations. Keep in mind that even the independents have combats.
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How often does the battle time limit trigger due to truly insoluble situations?
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July 22nd, 2008, 01:56 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Patch notes
Anytime the AI sends two incompetent mages to the arena, for example, which is often. I've seen it happen more than once that two AI mages keep spamming each otehr with spells they just can't make hit or can't do any damage and it ends with the attacker autorouting due to turn limit.
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