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July 22nd, 2008, 01:30 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Patch notes
I'm getting tired head on this post.
For the record, I would remove the turn limit completely. We all have modern computers. Let them fight it out till the end.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 22nd, 2008, 09:29 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Patch notes
Quote:
Lingchih said:
I'm getting tired head on this post.
For the record, I would remove the turn limit completely. We all have modern computers. Let them fight it out till the end.
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There has to be some kind of limit. Given fast enough computers it can be arbitrarily large, but it is possible for a battle to reach a stalemate (2 SCs with high regen and reinvig, but only weak attacks, or attacks that the other is immune to, say both with 2 shields and trample) Even the fastest computers do not finish infinite loops quickly 
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July 22nd, 2008, 09:59 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Patch notes
Meh, SCs are one of the funniest things of this game ^^
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IN UN LAMPO DI GLORIA!
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July 22nd, 2008, 10:11 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: Patch notes
Didn´t read the enitre thread, so if anyone alreadya nswered this, sorry:
Any turn processing speed improvements? I´m still playing mostly dom2 as dom3, even with minimal graphics, is still too slow for my notebook, and i most play in it as i´m constantly traveling...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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July 22nd, 2008, 10:26 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Patch notes
No word on speed improvements. Just on the basis of the progress page. The attempt at speed improvement with the 3.17 patch did not succeed because it caused a fatal crash and had to be removed.
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