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July 22nd, 2008, 06:10 AM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
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Re: The Peccary
Yes?
Hmm, did you attack anyway? I killed 3 of your artillery mages and your Pretender last turn?
Well, if you didn't have anything special planned I suspect I should win this battle by a good margin. But you never know.
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July 23rd, 2008, 09:11 AM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
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Re: The Peccary
Sauromatia attacks!
The battles outside the Abysian Capitol were just about to escalate towards a climax when the Abysian defenders prepared for a massive counterattack. Then news from the far south came in: Gazebo had been sighted coming in from the east. The dreaded Gorgon had laid waste to proud Ermor and terrorized Pangea, and now it was heading for Silbermark, southernmost bastion of Abysia. The border had been quiet for a time now, but it seems the Sauromatian thirst for conquest had not been sated by their great victories in the east.
A mere hundred slave militia was forced to face Gazebo at Silbermark. They huddled together in the middle of the field and prepared to die a terrible death by petrification. Sauromatias main army followed quickly after Gazebo and the militia were slaughtered. Some managed to escape north where they would face Abysian taskmasters and their whips.
So Silbermark fortress is under siege by a huge army. Magic is prepared and defenses quickly erected, but soon it will fall and then the Abysian southlands lie open to the invaders.
We seek an end to the northern war. Our great armies of proud and strong Abysians will have to finish the job quickly.
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July 23rd, 2008, 10:19 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
The magics of Sauromatia are too dire and potent. We have come prepared. You have not discovered the mysteries of your own fire magic, you have not found the places of high magic within your demesne. You have nothing with which to fight us, and your greatest warriors are now as chaff in the wind. This is your endgame.
The only way that Abysia might prolong your existence is by taking their forces and hurling them northwards against a nation that your armies might exact a toll from. From Sauromatia, you will recieve only DEATH!
The Seven have come, and with them also comes Phil, who shall be pretty badass in his own right. The three Furies lead the way into Abysia, and nothing shall stop them. So sayeth the Book of Gazebo.
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July 28th, 2008, 04:12 AM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
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Re: The Peccary
I had two stale turns now, and luckily (again) a decisive battle had not been fought. A third turn had to be played by a friend via telephone
I think I'm not fit for this kind of 24-hour turn style. Too much interference real-life. Particularly weekends, something that surprises me, as I expected to be more consistent during those few days a week.
But I will of course make Sauromatia bleed before I consider dropping out

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July 28th, 2008, 04:31 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: The Peccary
Oh my goodness, you're still on 24 hours on turn 52! I expect you'd be better off on 48 hours. What do people think?
Most games change over long before this. Sorry, I have been dopey with this game.
Talking of which, it's a bit silly that I'm still admin. I didn't ask properly for a replacement. Is anyone willing to take over for me? Thanks!
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July 28th, 2008, 08:44 AM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
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Re: The Peccary
I would hope Renojustin could admin.
I would like a 48 hour limit, although I don't think the game will slow down much for that reason.
Great pace everyone 
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July 28th, 2008, 09:23 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
I would be happy to admin but I don't know the first thing about it yet... but still I'm really enjoying the game because it's really more like a blitz even now.
We have been able to go with a 24 hour time limit for so long because the game was fairly small to begin with, only 8 players. So it's not really that bad even for me.
If Rorschach wants 48 hours, that's definitely fine. Don't want anyone to feel rushed or overwhelmed or anything.
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