.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 10th, 2002, 09:55 PM

wr8th wr8th is offline
Corporal
 
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
wr8th is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by jimbob:
My understanding is that the WP must all be destroyed before damage is applied to any of the facilities. If this is true then any shields on WP are equivalent to planetary shields... I think
That's been my experience also. I had a tough time once with the AI for this reason... lotsa early research weapons against 12000 points of planet shields derived from WP's... I came back with cruisers loaded with planetary bombs...

There! That'll learn 'em!

[ 10 May 2002, 21:00: Message edited by: wr8th ]
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.

Reply With Quote
  #2  
Old May 10th, 2002, 10:14 PM

RabidFan RabidFan is offline
Private
 
Join Date: Nov 2000
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
RabidFan is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Problem with a WP with just shields would be that most likely the ground combat units would be killed first. If I am attacking a homeworld, I want the facilities intact....If only Planet Shileds could be in a component then defenses could be purchased without sacraficing facility space....
Reply With Quote
  #3  
Old May 10th, 2002, 10:44 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by PvK:
What I should probably do, though, is add a string of planetary shield generator facilities to the standard tech tree (making the ancient tech just out-perform it for a greater investment).

PvK
Heh, that's basically what I did. I have 8 levels of shields, 4 need Massive Planetary Shields to acquire, and I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields. (Massive Planetary Shield Generator I shows up as V, essentially.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #4  
Old May 10th, 2002, 11:19 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions mod Version 2.2 released

"I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields."

FYI you don't have to order the facilities by roman numeral.. it's a cosmetic thing. Order in the file is all that counts.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old May 10th, 2002, 11:24 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.2 released

My first idea that AI uses PD beams exclusively because it is the latest entry in components.txt was completely wrong. After I interchanged places of PD beams and PDC, AI still stick to PDB (sadly, it is not Protein Data Bank). I think AI uses the component with required ability (PD in this case) that is smalest in size. Thus, it may require some drastic changes in PD weapons to make AI have more or less credible PD defence.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old May 10th, 2002, 11:40 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions mod Version 2.2 released

Quote:
Originally posted by Phoenix-D:
"I arranged the roman numerals for them so the regular planetary shields will upgrade to the appropriate level for the massive planetary shields."

FYI you don't have to order the facilities by roman numeral.. it's a cosmetic thing. Order in the file is all that counts.

Phoenix-D
It does work this way for upgrades, but it can run havoc with AI. Remember, long time ago there was a HUGE problem with AI always using ionic drives even if much better drives were discovered. The reason was that than every drive class started with roman numerical I instead of continuing older drive numbers. IMHO, the accurate numbering is extremely important as a profilactic measure for AI.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old May 11th, 2002, 12:06 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions mod Version 2.2 released

I just tested the Krill with inaccurate Plasma Missile numbering..they still used the correct missile.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.