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  #1  
Old July 22nd, 2008, 05:36 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Some of these seem debatable (and I'd like to hear others opinions on them), but silver hauberk to be honest I still regard as pretty close to junk even in CB. Robe of missile protection is much cheaper and handles the same mage protection problem- and doesn't even add any enc. It's possible for very key mages you might favor the hauberk, but that's extremely niche at best, not something thats is going to be overused.

The watcher has a large number of difficulties. Unusual path combo, niche use (mostly vs spies), and taking a mage turn _every turn_ for patrolling. It's possible to find a situation to use them, but again I can't see it getting over used.

Along with all it's other artifact bow cousins, vision's foe has a couple major liabilities in the form of frequent misses and shield parries. It also again has an unusual path combo which make it's use very rare.

Axe of hate and vampire lord are things I have never ever seen used base game, and also not seen yet CB. It's possible they are diamonds in the rough, but if so I can't think of a better way to bring them to the forefront than with some incentives.
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  #2  
Old July 22nd, 2008, 06:19 PM

Xietor Xietor is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Vision foe is good against things that do not have shields and can be specifically targeted and are raiding your provinces, manticore, other large flying sc's without full slots. Admittedly a niche use however.

Besides patrolling, a watcher for 5 air gems is not bad in a battle. Unless the thug is 100 sr, is likely is going to take significant damage.

And in response to those numerous "how do i kill this water Queen" threads, though i have never replied to them, i have brought them down in mp games with packs of vampires. Risk free since it was in my own dominion.

Some nations, like Pangaea, only have the paths for curse of blood. And in Alpaca, because i was 2 drain as well, all the blood royalty was taken since i was dead last in research.
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  #3  
Old July 22nd, 2008, 06:24 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

None of these I said had no use. However, I do see them very rarely if ever used, and if they have a somwhat obscure niche, what's the harm in rewarding somebody who thinks of them?
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  #4  
Old July 28th, 2008, 03:39 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

LA Argatha Hero (the possessed flame corpse, Nr 2835) description say he has some skill in fire magic, but he has only fire resistance and immortality. (of course he explode when dying).
I never saw him in vanilla game so i cannot say if his lacking fire magic skill is a bug from dominions or from cbm. However it would be nice if he had as last Fire Skill 1 to cast Fire Shield before blowing up.
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Old July 28th, 2008, 03:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

They are the same as in worthy heroes, where as I recall Turin game them a variable fire magic skill from 0-3.
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Old July 28th, 2008, 05:30 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Enchanted Forest (Conj. 9, N7) cost 320 Nature Gems ?
Is this a bug ?
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  #7  
Old July 28th, 2008, 05:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Yes, that's a bug, thanks you for spotting it.
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