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July 22nd, 2008, 06:24 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
None of these I said had no use. However, I do see them very rarely if ever used, and if they have a somwhat obscure niche, what's the harm in rewarding somebody who thinks of them?
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July 28th, 2008, 03:39 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
LA Argatha Hero (the possessed flame corpse, Nr 2835) description say he has some skill in fire magic, but he has only fire resistance and immortality. (of course he explode when dying).
I never saw him in vanilla game so i cannot say if his lacking fire magic skill is a bug from dominions or from cbm. However it would be nice if he had as last Fire Skill 1 to cast Fire Shield before blowing up.
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July 28th, 2008, 03:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
They are the same as in worthy heroes, where as I recall Turin game them a variable fire magic skill from 0-3.
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July 28th, 2008, 05:30 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Enchanted Forest (Conj. 9, N7) cost 320 Nature Gems ?
Is this a bug ?
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July 28th, 2008, 05:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Yes, that's a bug, thanks you for spotting it.
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July 29th, 2008, 07:02 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.3, updated documentat
Cheaper vampires are something I can appreciate.
I agree wholeheartedly on the magic scale rollback.
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July 30th, 2008, 01:50 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
LA Argatha, ageless olm hero: i got 3 of them, description says the Olm have earth and water magic "of varying power", however all my Olm heroes have no magic.
Did anyone managed to get heroes with magic skills ?
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