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  #1  
Old July 23rd, 2008, 04:21 AM
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Lingchih Lingchih is offline
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Default Re: Marignon Man at Arms

Omni, you are right on as usual.
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  #2  
Old July 23rd, 2008, 04:27 AM

Micah Micah is offline
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Default Re: Marignon Man at Arms

Yeah, given the horrid price markup they really should be move 2, or something...though the goetics are slow anyhow.
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  #3  
Old July 23rd, 2008, 04:57 AM

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Default Re: Marignon Man at Arms

Because they are heavy infantry.

I don't think any balance consideration really went into the thought process.

They're still mapmove 1 in cbm but have goldcost of 12.
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Old July 23rd, 2008, 01:48 PM

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Default Re: Marignon Man at Arms

Bigger fix for marignon: get rid of old age, get rid of afflictions on flagellants.
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  #5  
Old July 23rd, 2008, 01:59 PM
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Default Re: Marignon Man at Arms

Hey, the afflictions on flagellants are so damn thematic! I mean, they bash themselves all the day! If we start removing the thematic things, were do we end up?
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Old July 23rd, 2008, 02:24 PM

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Default Re: Marignon Man at Arms

Except that they are so bad, they're almost completely useless. On an already marginal sacred unit.

Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long
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Old July 23rd, 2008, 03:06 PM
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Default Re: Marignon Man at Arms

Quote:
thejeff said:
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long
This would require coding in new mechanics. Having a percent chance of getting starting afflictions is an existing mechanic, which becomes available for modding in the next patch.
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