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July 23rd, 2008, 04:21 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Marignon Man at Arms
Omni, you are right on as usual.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 23rd, 2008, 04:27 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Marignon Man at Arms
Yeah, given the horrid price markup they really should be move 2, or something...though the goetics are slow anyhow.
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July 23rd, 2008, 04:57 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Marignon Man at Arms
Because they are heavy infantry.
I don't think any balance consideration really went into the thought process.
They're still mapmove 1 in cbm but have goldcost of 12.
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July 23rd, 2008, 01:48 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Marignon Man at Arms
Bigger fix for marignon: get rid of old age, get rid of afflictions on flagellants.
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July 23rd, 2008, 01:59 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Marignon Man at Arms
Hey, the afflictions on flagellants are so damn thematic! I mean, they bash themselves all the day! If we start removing the thematic things, were do we end up?
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IN UN LAMPO DI GLORIA!
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July 23rd, 2008, 02:24 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Marignon Man at Arms
Except that they are so bad, they're almost completely useless. On an already marginal sacred unit.
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long 
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July 23rd, 2008, 03:06 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Marignon Man at Arms
Quote:
thejeff said:
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long
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This would require coding in new mechanics. Having a percent chance of getting starting afflictions is an existing mechanic, which becomes available for modding in the next patch.
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