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May 24th, 2002, 01:00 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Proportions mod Version 2.2 released
PvK,
In fact I have two issues :
* While slow progress is perhaps more realistic it is also just plain boring ... 100 turns ahead research progress some 20%, while research costs rise fourfold, so tech goes slower and slower. I just NEED something to go faster
* But the main point is "facility space usage" in Proportions. My colonies often have only 5 to 10 spaces, my HW are full of CC since start, so what can I do ? I just cannot specialize any planet in anything : either I put "general purpose" settlements/cities etc that produce a little of everything, and the specialized ones are pure crap, even 10 of them doesn't produce much !
Additionnaly the facilities limit comes weird : I can put only 5 small research labs, but (supposing I can produce them) 5 Col CC on the same world will take the same space !
So I really think that bigger specialized facilities, for colonies as well as HW. These should be on an "upgradable" path to the smaller ones to speed up the process (and let AI handle them).
/rant
One idea :I'm thinking of using "multiplier" facilities for "cultural" simulation (CCs): what about some expensive facilities that would set production, research or Intel to 200-500% instead of producing a (big) flat resource output ? That would give a comparable result (HW will produce much more than colonies for long) but be simpler to handle for AI (no need of bogus abilitie !), and closer to original SEIV design as well.
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May 23rd, 2002, 02:23 PM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Proportions mod Version 2.2 released
PVK,
You could ask MM to add an EVENT Type or Types such as: "Research - Complete project" or "Research - Add Points" or "Research - Multiply(labs) by n" ,then scatter a few of these around the Events file with different values. That might well simulate sudden unexpected breakthroughs and such.
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May 23rd, 2002, 03:40 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions mod Version 2.2 released
PvK, drones need some balancing.
As it is now, large drone is completely and utterly useless ! With max. speed 7 it can not catch up with same tech level cruiser !!!
Why not make 2,3 and 4 engines for small, medium and large drones ? They will have the same speed.
In normal SE IV, drones are fastest space ships and I do not see any reason why it should be different in Proportions. If you think it is way too much, add at least one engine to large drone. Right now I can see no reasons whatsoever to build even medium drones.
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Regarding to research, I think the best way is to add one or two levels to research facilities. And may be increas a little the output of RC-2 and RC-3. But not too much of course, or it will spoil the whole idea of Proportions mod.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 24th, 2002, 04:39 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions mod Version 2.2 released
PvK, another problem with drones:
Drone launcher cargo capacity is broken.
It is completely wrong to have 3(!!!) drone launchers to accomodate 1 drone.
Even if you think that default drone launchers
are most efficient cargo bays in the game, take into account its research cost:
DL-1 cost 10K and only marginaly better than CB-2 (6K). Yes, DL-3 is the best cargo bay available, but it is rather late discovery.
May be it is nesseccary to increase DL size to 40K, but please restore capacity to 100,140 and 180 for small, medium and large DL.
Right now (take into account the broken speed of drones) Proportions is completely drone free

__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 24th, 2002, 04:47 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Proportions mod Version 2.2 released
POOR PVK!
NEVER-THE-Less, Nice work!

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May 24th, 2002, 07:24 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Proportions mod Version 2.2 released
PVK: Don't ya just hate it when people drone on and on and on..?
(Oleg: I'm totally joking...  )
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 24th, 2002, 07:28 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions mod Version 2.2 released
Quote:
Originally posted by Tenryu:
PVK,
You could ask MM to add an EVENT Type or Types such as: "Research - Complete project" or "Research - Add Points" or "Research - Multiply(labs) by n" ,then scatter a few of these around the Events file with different values. That might well simulate sudden unexpected breakthroughs and such.
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You can ask them - malfador@malfador.com - although I agree this would be a neat thing to add, and it has been mentioned before in the context of the "derelict" picture in the events folder, I don't think I'd put it very high up the list of other suggestions in terms of ease of implementation for MM and urgency compared to other features.
PvK
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