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May 10th, 2002, 10:31 PM
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Private
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Join Date: May 2002
Location: Boston, Massachusetts
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Re: RolePlay Mod
Yeah, that's it J. In fact, I am working on my own mod with similar race-specific goals; some will start with 'Eliminate (race).'
Whoo-hoo! Imported races! Most likely I will come up with one too. Hmm.. maybe a Communist race bent on uniting all 'Worker' cultures against any imperialist races. Workers of the World, Unite!
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
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May 10th, 2002, 10:34 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: RolePlay Mod
Excellent!
Then by the way I am doing it. Every racial trait number gets a corresponding 1000 level family number, I can have 64 races, and still keep it simple. Well, 63 and not have to use the 0's place, so that they all line up. Hell, I have a hard enough time remembering that the 19th century is the 1800s. Wouldn't want to have to remember that the 6th race has 5000 level components.
No I have no intention of making 64 thousand components. Many components will be duplicates with just slight tweaks. I've created more of a copy and paste nightmare for myself than anything.
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My granddaddy was a toaster.
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May 10th, 2002, 10:56 PM
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Sergeant
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Join Date: Jan 2002
Location: New York
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Re: RolePlay Mod
Well, Prophet, I had this idea late Last night while watching Neil Young on Leno (don't ask about the connection here).
Mod in a bunch of limited races with one or two super strong abilities each. Like amazing organic, mineral or radioactive harvesting, fast building SYs, some bad-*** weapons that are race bound and not steal-able or research-able...whatever you can think of. However these limited races can't conquer the galaxy on their own because of other serious disadvantages. The idea is that the larger races, in their course of conquering the galaxy have to take in as many of these limited races under their wing as they can, because of the great benefits derived from them.
It's not really a goal, but it does add another facet to winning the game. Hopefully, this mod can eventually provide this.
Taera...thanks a billion for the support. I was really close to giving up on this mod. Biggest problem I am having right now is visualizing several of the stock racial traits as complete races w/ their own tech, weapons etc. The Temporal and the Psychic. The psychic less so, but both I am having a hard time seeing what their empires would look like. Here is where I could certainly use some help.
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My granddaddy was a toaster.
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May 11th, 2002, 07:14 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: RolePlay Mod
Very well.
Things i can do:
HTML, 3d graphics, 2d graphics, SE coding (havent modded yet, i prefer to play the standard game with TDM races, but its not a problem), ideas (my strongest point). I tend to balance things too.
I am not sure about the idea, but it can work.
E-mail me if you want with any thoughts.
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May 16th, 2002, 01:35 AM
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Private
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Join Date: May 2002
Location: Boston, Massachusetts
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Re: RolePlay Mod
J, that sounds very similar to a scenario concept I thought of. It involved a few "Greater" races, and 2x-3x "Lesser" races. A Greater race would have many more race points than a Lesser. The Greater races are out to conquest their fellow Greater's (the Lessers are just primitive natives); the Last surviving Greater is named victor, and the game ends. The Lesser races are just attempting to survive the Greater wars; the Lesser with the best score at game's end is named victor. In other words, there are 2 winners to the game.
Feel free to use any of that idea.
BTW, does anyone know where to find a Modder's Guide? The only one I've found appears to be just a collection of Posts. Something easier to read would be nice.
Prophet
__________________
I was thinking of the immortal words of Socrates, who said, 'I drank what?'
- Chris Knight
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