Quote:
Endoperez said:
Have you tried changing the resource setting from new game creation, or starting games in which RanDom has given the AI better-designed pretenders?
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Yepp...and changes like it mostly affect the start of the game, only a few nations seems to gain a real strong long time bost, the rest produce chaff a bit better chaff then normal
Did a quick test during the moring with a map I'm working on an added a +500 resource site on the startsites and running only 50 on the resource setting...darn getting wiped up by multiple 120+ Saurmatian Catapracts antrophagi archers and sauromatian raiders before third years end felt very nice instead of facing hordes of barbarians
Had the same effects that changing scales has ultimatly thought working widely diffrent with diffrent nations while all got stronger.
Perfect Gandalf going to run the debug and check if I can find any patterns to when and why the AI buys what
Yepp placing the mages where no problem
well going to go through it tonight if tonights game doesnt drag on to long
About nationals and poptypes its all fooling around to see what makes an improvement currently I run tests with only 7 set nations on a heavily modded map so its a controlled enviroment. One experiment so far is making human expansion harder (limiting usefulness of awe/fear) since its where the human player really starts to dominate the AI's.
About the timed events...well somewhere around the 3-4+ yr in most of the mp games with AI's we have run the AI can no longer keep up why because SC and thugs eat up their armies if they are a hundred or seven thousand. It would be interesting if at around that time it was possible to give the AI some possible solutions to such problems in a moderate amount since it rarely produces any by itself.
And it would open up some RPish elements to creating maps which are always fun since the games I play are rarely about balance just a fun and challanging pasttime.
It did just strike me has anyone made some real tests between the diffrent AI models for singleplayer, aggressive seems the better/harder one since its more ready to push early but who knows...
By the way D3 mapmaking and modding is very much exciting because on one hand you seem to be able to do everything and on the other everything but what you really want
I'll continue the mad experiments tonight
/Cheers LordChance