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July 27th, 2008, 07:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Poke in the Eye map
It uses the eye.tga that came with the game. The "Desert Eye" map. Hence Poke in the Eye. It was a holdout from Dom2.
I keep meaning to do a fully worked map of my own and generate daily .map files in different formats for it. But if I did then it would probably be a 1500 province map.
I can also provide the code that generates it if you are interested.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 27th, 2008, 07:50 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Poke in the Eye map
Ah, I see. Sorry. I'm just trying to catalogue maps at the moment, so I'm skating through lots of threads quickly.
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July 27th, 2008, 08:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Poke in the Eye map
OK. Mine are mostly covered on my downloads page.
http://www.dom3minions.com/downloads.htm
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 28th, 2008, 01:49 AM
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Captain
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Join Date: May 2008
Posts: 855
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Re: Poke in the Eye map
Great map. Ranks up there with World of Warcraft. Been playing Pion all afternoon. Some problems though, the magic sites that are underwater don't match up. Try an underwater race and you will see what I mean... 
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Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 28th, 2008, 12:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Poke in the Eye map
Thats the only problem you find?
The program that generates it each day is totally random. The units dont match the terrain, the nations, or even each other. The sites dont match anything. And the allies dont make sense. Thats why I refer to them as Chaos maps.
The only thing MORE chaotic that I have found was a project I kicked off that Leif did where a program created a MOD which made random changes in every unit of the game. Random changes in armor, or hit points, or morale, etc etc.
Something abit LESS chaotic is a project I kicked off that Ballbarian did called SemiRandom. It allows players to create logical provinces and add them to a library which will randomly pick and place them onto maps. Such as a combination of province name, population type, magic sites, commanders, commander names, equipment, bodyguards, units that fit a single theme. For water maybe a province called "going to Knight School" with the "Shark Lords" magic site or "Shrine of the Shark Lords" (allows recruiting Shark Knights along with some gem income) or the "Tower of Pearls" (all that and Hydromancer). Of course logically then it would be guarded by Shark Knights and their schools of Sharks and Small Sharks. And maybe a Kelp Fortress.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 28th, 2008, 04:24 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Poke in the Eye map
Hey Gandalf, I just want to let you know that I am a HUGE fan of Semirandom. I never play an SP game without it. I ran into DrPraetorious' "Dread City of Darkness" the other day and it took 30 turns of work to bring that province down, the most fun I've had in ages! (Maxed out assassins was the only way to do it, and not easy that either due to the bane bodyguards, and by the time the commanders were attrited, there were something like 500 demons there!)
I was processing a turn as I was writing this and just had a major army utterly decimated by the "Egg of Coot" in "Blackmoor Town". At this instant I have no idea how I am going to take down this fortress!
To anyone who has not tried the SemiRandom program for single player games, I heartily recommend it.
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July 28th, 2008, 06:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Poke in the Eye map
Cool.
Have you created a province for it yet?
Come on, there has to be some magic site or unit that has sparked an idea.
It doesnt have to be as hard-to-kill as the ones you mention. We need some variety in it or it wont serve its purpose.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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