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July 28th, 2008, 11:16 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Unit Buffs Quick reference
ok, start with Fire buffs. The ??? are missing data and as ever I'd be grateful for anyone who'll be able to complete them.
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of ???, Alteration7, F2
Fire Shield, Attackers take ??? damage per attack attempt, Enchantment3, F1
Units:
Fire Fend, Gives units fire prot ???, Enchantment5, F2
Battlefield wide:
Inner Furnace, Abysia only - increase heat effect of Abysian units by ???, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause ??? fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive ??? fire resistance, Enchantment8, F4 ???F gems
End of Culture, description ???, Thaumaturgy6, F2 ???F gems
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July 28th, 2008, 11:51 AM
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Lieutenant Colonel
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Re: Unit Buffs Quick reference
isn't fire shield always 8 damage? I may be HORRIBLY wrong but i think i remember something like this ^^
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July 28th, 2008, 12:24 PM
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Major General
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Re: Unit Buffs Quick reference
Phoenix Pyre, fat. pen. 30 + d20. So 31 - 50 fat.
Fire Shield 7AP+1 per lvl in F above 1 - attackers weapon length.
Fire Fiend +50%FR.
Inner Furnace +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know.
Flaming Arrows 8AP fire damage.
W of M +50%FR all units. 1F gem to cast.
E of C +berserk all demons on battlefield, 1F gem to cast.
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July 28th, 2008, 12:38 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Unit Buffs Quick reference
Thank you Meglobob,
So fire is almost complete:
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of 30 + d20. So 31 - 50 fat, Alteration7, F2
Fire Shield, Attackers take 7AP+1 per lvl in F above 1 - attackers weapon length damage per attack attempt, Enchantment3, F1
Units:
Fire Fend, Gives units +50%FR, Enchantment5, F2
Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause 8AP fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive +50%FR, Enchantment8, F4 1F gems
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems
Next is air.
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August 4th, 2008, 02:44 PM
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Private
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Location: a
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Re: Unit Buffs Quick reference
Quote:
WraithLord said:
Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
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I can confirm that Inner Furnace affects all friendly units on the battlefield (not just Abysian nationals/heat aura units).
Not good when you are using a lot of independent crossbowmen/archers, and your flaming arrows caster decides to spend his spare gems on inner furnace - the heat auras literally engulfed my entire army, setting fire to some units and doing considerable fatigue to everyone.
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August 4th, 2008, 06:28 PM
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General
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Re: Unit Buffs Quick reference
Quote:
Quicken self, gain ??? quicknes, Alteration2, W1
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+3 Attack, +3 Def, Double AP
Quote:
End of Weakness, (guessing here) gives +3 strenght to all units, Alteration6, E2
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1 E gem, Gives Barkskin to all friendly Demons.
Quote:
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems
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1 F gem, Berserks all friendly Demons.
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August 5th, 2008, 08:05 AM
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General
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Join Date: Sep 2003
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Re: Unit Buffs Quick reference
Thank you all for the positive feedback and corrections.
First post updated accordingly.
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July 28th, 2008, 08:08 PM
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Lieutenant General
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Re: Unit Buffs Quick reference
Quote:
Meglobob said:
Fire Shield 7AP+1 per lvl in F above 1 - attackers weapon length.
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Isn't this the same as "6 +1/level of Fire"? It seems to just make it harder to read and understand, if you add 1 and then subtract 1. 
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July 28th, 2008, 09:33 PM
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Major General
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Re: Unit Buffs Quick reference
No, because you can have a Fire Shield with no paths in Fire, if you have a Charcoal Shield. If you have 0F or 1F and a Charcoal Shield you will do 7AP, 2F will do 8 AP, 3F will do 9AP, etc.
-Max
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July 28th, 2008, 10:06 PM
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Lieutenant General
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Re: Unit Buffs Quick reference
Hmmmm. Well it just seems to me that with such a special case, it is still easier on the math uninclined to list it the other way..... But I am just 1 dead rockstar, battling uphill against a sea of opinions. Or something like that. 
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