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  #21  
Old July 27th, 2008, 09:07 PM

Sombre Sombre is offline
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Default Re: Time to increase number of provinces again?

Do you even have a working copy of dom3/working computer at the moment HB?

It's hard to believe that anyone is finding 1500 too small. Especially in SP.
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  #22  
Old July 27th, 2008, 09:27 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Time to increase number of provinces again?

No not currently, what does that matter?
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  #23  
Old July 27th, 2008, 09:38 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Time to increase number of provinces again?

Psyche papers on gaming have always included the Explorer as a basic gaming type. The searching, finding, discovering, using it tactically. All of that can be the fun part of the game for some people. In Dom3 their part of the game would be over at about the time that the Strategy players game just kicks in. Dom3 obviously makes an effort to support both.
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  #24  
Old July 29th, 2008, 03:24 AM
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Default Re: Time to increase number of provinces again?

The idea behind a 2500 province map isn't that it necessarily be fought over, province by province, but that there would be scale involved as a direct strategic factor. It's like Australia in WW2 being fought over. It's not where the main action was, but it was where some of the bloodiest battles were fought, because there was a 'backwoods' advantage. If the Japanese had successfully taken Australia and held it, it would have been a major strategic gain.

Maps that big are more for scenarios that involve world-wide conflicts, not ones where every province is involved, so it becomes a whole different game, where you have to decide what your overall strategy even is, before you set it into motion. You've suddenly got whole "theatres" of operation to consider.

It could be a lot of fun-and still a fast-paced game, playing on a map that big, if you only play until one side or the others' home province is conquered (and if everybody knows where everybody else's home province is, at the start of the game). That way, you keep the focus, and the intensity, but also allow a great deal of side interests into the game.
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