Re: Time to increase number of provinces again?
The idea behind a 2500 province map isn't that it necessarily be fought over, province by province, but that there would be scale involved as a direct strategic factor. It's like Australia in WW2 being fought over. It's not where the main action was, but it was where some of the bloodiest battles were fought, because there was a 'backwoods' advantage. If the Japanese had successfully taken Australia and held it, it would have been a major strategic gain.
Maps that big are more for scenarios that involve world-wide conflicts, not ones where every province is involved, so it becomes a whole different game, where you have to decide what your overall strategy even is, before you set it into motion. You've suddenly got whole "theatres" of operation to consider.
It could be a lot of fun-and still a fast-paced game, playing on a map that big, if you only play until one side or the others' home province is conquered (and if everybody knows where everybody else's home province is, at the start of the game). That way, you keep the focus, and the intensity, but also allow a great deal of side interests into the game.
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