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  #1  
Old July 29th, 2008, 07:35 PM

normalphil normalphil is offline
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Default Re: VOTD-Still like it

*Malazan Book of the Fallen Spoilers*

I've come to see it as a Dogslayers/Bridgeburners thing. Come to mention it, I wouldn't mind if it didn't have to take place in the assasination screen, or at least there being a version that doesn't.
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  #2  
Old July 29th, 2008, 09:56 PM

Xietor Xietor is offline
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Default Re: VOTD-Still like it

Lol at casting undead mastery with my thugs. I wish.

But having them run around with that scripted would be as bad as having them sit under a dome.
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  #3  
Old July 29th, 2008, 10:07 PM

MaxWilson MaxWilson is offline
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Default Re: VOTD-Still like it

What about Shroud + The Ark?

-Max
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  #4  
Old July 29th, 2008, 11:08 PM

Xietor Xietor is offline
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Default Re: VOTD-Still like it

Heh. I think i will just pay more attention in the future to killing too much chaff with my thugs and try to keep my death count below 200.
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  #5  
Old July 30th, 2008, 01:21 AM
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Default Re: VOTD-Still like it

Or just use them until they get too many kills, pass their gear to a new summon, and keep the old one around to take the fall when your opponent decides to use VoTD.
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  #6  
Old July 30th, 2008, 04:51 AM

Kuritza Kuritza is offline
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Default Re: VOTD-Still like it

VotD is 'just as powerful as it should be'?!!
How about 'its an uncounterable counter to your only counter' in many cases? Quite often you just HAVE to use your God to defend against lots of chaff units (of Rlyeh, Ermor etc). And then your God is getting hit by VotD repeatedly, and its just a matter of turns till he rolls 1 on his MR check. And you cant do anything. You cant hide him (unless he's stealthy. Dont get me started about 'move him back into your capitol, good players will have scouts in your lands), you cant protect him with decoy scouts, you cant teleport astral mages to cut silver cords, nothing.
Where's the logic? How is that balanced?
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Old July 30th, 2008, 06:22 AM

Sombre Sombre is offline
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Default Re: VOTD-Still like it

It isn't like they're going to kill your pretender the first time they cast it. They'll need to spam it, user penetration items etc and may still need more than one cast to get through.

Besides if your pretender already has an obscene number of kills then he's got you through the early game. If you're that worried about it you can also take an undead pretender. I don't buy the argument that you need a pretender throughout the game to kill ermor and rlyeh chaff. You have budget thugs and mages for that - you don't need huge SCs. And if you're fighting a chaff nation you certainly can make decoys from the thugs that you are using to kill said chaff in the midgame. They are also the units with the best chance of surviving VoTD and forcing repeat casts.
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Old July 30th, 2008, 06:32 AM
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Default Re: VOTD-Still like it

Quote:
Kuritza said:
VotD is 'just as powerful as it should be'?!!
How about 'its an uncounterable counter to your only counter' in many cases? Quite often you just HAVE to use your God to defend against lots of chaff units (of Rlyeh, Ermor etc). And then your God is getting hit by VotD repeatedly, and its just a matter of turns till he rolls 1 on his MR check. And you cant do anything. You cant hide him (unless he's stealthy. Dont get me started about 'move him back into your capitol, good players will have scouts in your lands), you cant protect him with decoy scouts, you cant teleport astral mages to cut silver cords, nothing.
Where's the logic? How is that balanced?

Translation:

I have put a lot of effort into making an unkillable behemoth. He is perfect in every way, and stomps through thousands of pathetic mortals, leaving a trail of blood and gore in his wake. I am terribly offended that when I go to all the trouble to make something unkillable, that there happens to still be one single way to kill it. It is unbalanced for there to be a counter to invincibility.


Sorry Kuritza, I had to. <3
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