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  #1  
Old May 8th, 2002, 08:45 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

quote:
Originally posted by Talenn:
PvK's post brings up one question I have about this mod. What 'level' of Devnull and Proportions is it up to and is it going to be updated to include the latest and greatest changes as they occur.



Well, it is based off of Proportions 2.2 and Devnull 1.60, the latest. It even includes some little things that PvK and Rollo told me after they released their mods and gave me permission to use/abuse their mods.

As Proportions and Devnull update their mods, I will look at the updates and see which parts I want to include and which parts I don't. This goes for this release, also; not everything from either Proportions or Devnull is included, and some of the things are new.


quote:

I only ask this as I dont want to get addicted to a mod that eventually becomes 'orphaned' like my own original mod did.

Are there plans to keep this bad boy updated? It truly looks like it might be an 'ultimate' (err, yeah...that word) mod.




Well, I won't promise to update religiously, as I have a life, also, but I do plan on doing my best. I will promise to at least let everyone know if I have to abandon it. It shouldn't come to that, however.


Derek
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Old May 8th, 2002, 08:49 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

quote:

Derek, if you include the Starliner Modules from Proportions 2.2, the maximum population transportation rate more or less doubles, which would be easier (and IMO more interesting/realistic) than halving their mass.




I probably will; I kept them out of the original release; I'm not sure exactly why, but it seemed like a good idea at the time. Some more playtesting is necessary, I think. The engine model is currently not working out exactly how I wanted, for one.

Derek
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Old May 8th, 2002, 09:18 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Next component, by the way, that I am working on is the 'Bomb-Pumped X-Ray Laser'

The range will be extreme (10 for level 1 up to 20 for level 5) and it will skip armor (possibly also shield, but not sure about that) but the damage it does will be very low. I'll see how it works.

Derek
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Old May 9th, 2002, 01:41 AM
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Nebraskan Nebraskan is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Derek, I D/L'd your mod today and was checking it out and found something missing, I think.
You hve left in the tech and ship sizes for making mines and mine layer components for laying mines. However, I could not find any mine sweeper components for removing them.
Are the sweepers hidden or were they left out on purpose?
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Old May 10th, 2002, 01:42 AM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Err, no. I'll check on that. However, PD also acts as mne sweeping; thats a relic from the early days of SEIV when the AS never would put minesweeping components on ships.

Thanks for the headsup.

Derek
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Old May 9th, 2002, 07:43 PM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

It is not the ultimate mod for sure. To become one, Derek must add pirate/nomade races. That would do it.
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Old May 9th, 2002, 09:02 PM
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Tnarg Tnarg is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Whooo, I've been waiting for something like this for a long time. Thanks for consolidating almost everything into one mod. This makes my life much easier.

Couple questions.

One I noticed that in the quadrant choices, they are just the standard choices offered in the regular game. I know that the proportions mod has quiet a bit, did you just leave those out?

Two I spent about a week designing a map from proportions that I was going to use: A Tri Polar with lots of goodies here and there. Probably can't use that in your mod right?

Three, I noticed that their is the small infantry (from proportions) file in the pictures folder; however, in the game when I try to design my troops, just the regular small, medium, and large show up.

Four, now that you have heavy bombers and gunboats, would the ability to load boarding parties or landing troops on these be kind of hard to incorportate perhaps in the future as an idea.

Five, thanks again, just what I needed.
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