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July 30th, 2008, 08:48 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Population Resets to Zero
400+ turns. Wow.
I can't imagine lasting that long. Do you just push Host for most of those, or are you actually playing them out?
By turn 50-60 it usually takes me almost an hour per turn, scripting mages, figuring out what to summon/forge, manuevering armies etc...
MP games never last that long. Gandalf plays huge SP games, but I don't think he plays them out that long. Most people either end with victory conditions or just declare victory.
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July 30th, 2008, 12:41 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
Mordici, I bow to your perseverance. They should name a pretender after you: Mordici, Prince of Patience, Persistance and Perseverance.
I quit playing games when my turns take about an hour and a half, which is approximately when I have 100 provinces. (Wish I could get rid of my fascination for massive maps.)
I shudder attempting to imagine the time it takes to get to turn 400.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 30th, 2008, 02:05 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
Argh! I tried to run a test on this. I took the smallest map, Hinnom and plopped on a few AI's. Pretty soon I smashed all the land ones and I was working on upping the PD in all coastal provinces to 125 so I could simply keep submitting the turn.
I wasn't paying enough attention and got dominion-killed.
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July 30th, 2008, 03:29 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 30th, 2008, 11:47 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Population Resets to Zero
Quote:
Edratman said:
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.
I think that should forestall AI expansion for quite a while.
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AI Expansion wasn't the problem. I didn't build many temples because I didn't want to dominion-kill the AI and I simply wasn't paying attention and let it dominion-kill me. I had all the land, there was one water nation that couldn't threaten me.
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July 31st, 2008, 09:58 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Population Resets to Zero
That is how I understood it. My thought was that if there are many competing AI's as opposed to only one, there won't be a dominant dominion to kill you off while you try for 400+ turns.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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August 2nd, 2008, 08:01 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
The situation stated in the OP can't happen.
I just reproduced the problem, the reset occurred in the vicinity of 320000 people. I wasn't watching closely as I thought I was a long way from the reset point so I don't have the exact number. I strongly suspect 327670 is the largest possible population. It's year 36.
Note that the gems reset if you go over 32767 gems. They wrap into negative numbers, though--you can't use the gem type until you've collected another 32768 of them.
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