
May 10th, 2002, 12:22 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by ZeroAdunn:
Why didn't you add a warbase? It would be nice to see larger sized bases.
How about a battle moon??? I love those things.
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Hmm, well, I was thinking about it; 2500kT is pretty large, allready. What size do you suggest for a battlemoon or warbase?
Also a problem with the battlemoon is if you use QNP, it will generate a range check error, since the number of engines per move must necessarily be huge, and the corresponding number of movement points will overflow the 255 limit in the hard code.
Of course, you can fix this by not letting a battlemoon use engines at all, and instead assigning a base movement rate, unchangeable.
I'll have to think about it.
As for Pirates & Nomads, I haven't put enough time into understanding it to implement it in Derek's Mod yet. When I do, I'll contact SJ and ask him for permission to pilfer P&N and incorporate many parts of it into my mod.
Derek
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