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July 30th, 2008, 01:23 PM
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Colonel
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Re: Two Items: Line of Sight and movement
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MemoryLeak said:
Hi,
I am new to SPWW2.
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Welcome
Quote:
MemoryLeak said: Line of sight seems too extended and through solid objects. My units can see 40 hexes and through forests. In SPWAW you are not able to do this. Is this a bug?
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Check your elevation.
One of the differences between those two games is the elevation factor.
WinSPWW2 has 5 times more elevation levels than SPWAW and this gives you a more complicated line of sight model.
Also as Andy told you there are times that high visibility will give you the ability to see through 1-2 forest hexes.
cheers,
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July 30th, 2008, 02:05 PM
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Re: Two Items: Line of Sight and movement
Hi,
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July 30th, 2008, 02:13 PM
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Re: Two Items: Line of Sight and movement
Hi,
First of all I would like to say thanks for the replies. It may be the elevation factor. I am in the second scenario of the long campaign with me being Germany and Computer is Poland. First scenario was 40 hex visibility and current scenario is 35 hexes. I get shot at from clear across the map, including through trees. Makes it very difficult to move. If I knew how to send you an example of the map I would do it.
The movement is a little awkward(relax, I'm not knocking the game, just making an observation) because, yes I do like to know how far a unit can move using the highlighted hexes.
I did a screen shot of the SP:WW2 v7 which displays when you first access shrapnelgames.com but I don't really know how to display that here. It says "New in SP:WW2 v7" on home page right near the top.
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July 30th, 2008, 03:18 PM
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Shrapnel Fanatic
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Re: Two Items: Line of Sight and movement
Quote:
First of all I would like to say thanks for the replies. It may be the elevation factor. I am in the second scenario of the long campaign with me being Germany and Computer is Poland. First scenario was 40 hex visibility and current scenario is 35 hexes. I get shot at from clear across the map, including through trees. Makes it very difficult to move. If I knew how to send you an example of the map I would do it.
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Check the save slot where you have this saved then go to the "Save Game" folder and select the .CMT and .DAT file for that save slot ( for example you would need SpSv012.dat and SpSv012.cmt if slot 12 was your save slot ) then zip them up and attached them to your next post. You do this by clicking on "Preview reply" then follow the instructions on attaching a save file where it says "You may attach a file if you like (no bigger than 30000000 bytes please"
Quote:
I did a screen shot of the SP:WW2 v7 which displays when you first access shrapnelgames.com but I don't really know how to display that here. It says "New in SP:WW2 v7" on home page right near the top.
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That's the old DOS game. Ignore it. I will look into having that removed. You can attach a JPG of that screen shot you took in a separate post the same way as described above becasue I have been unable to locate it
Don
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July 30th, 2008, 06:00 PM
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Re: Two Items: Line of Sight and movement
Here is the zip file with the screen shot referring to SPWW2 v7
Last edited by Isokron; December 19th, 2009 at 05:06 PM..
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July 30th, 2008, 06:05 PM
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Re: Two Items: Line of Sight and movement
And here is an attempt to place the two saved game files into this post.
Last edited by Isokron; December 19th, 2009 at 05:06 PM..
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July 31st, 2008, 01:02 AM
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Shrapnel Fanatic
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Re: Two Items: Line of Sight and movement
Quote:
MemoryLeak said:
And here is an attempt to place the two saved game files into this post.
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Now I need the map co-ordinates of the area you think is a problem
Don
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July 31st, 2008, 12:58 AM
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Shrapnel Fanatic
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Re: Two Items: Line of Sight and movement
Quote:
MemoryLeak said:
Here is the zip file with the screen shot referring to SPWW2 v7
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The page is in the archives but we have no idea how you found a link to it. In any event, these old archive pages will not be moved to the new server when the site is upgraded and that will be very soon.
Don
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August 2nd, 2008, 11:55 AM
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Sergeant
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Re: Two Items: Line of Sight and movement
Quote:
MemoryLeak said:
Hi,
First of all I would like to say thanks for the replies. It may be the elevation factor. I am in the second scenario of the long campaign with me being Germany and Computer is Poland. First scenario was 40 hex visibility and current scenario is 35 hexes. I get shot at from clear across the map, including through trees. Makes it very difficult to move.
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If you have unit on a hill, you will be able to look over trees placed at height 0. And as you have a high visibility situation (visibility is 65), even a few trees placed at higher elevations will not block the view entirely, as Andy explained.
In case of you map, a unit placed on the height 20 hill at 6,24 can see units on the height 10 hill at 35,51, even though there are plenty of trees between the two positions. That is because the trees are at height 0. There is also a patch of ground around 54,19 that can be seen from 6,24 throug several rows of trees. That is partly due to visibility but also because some of those trees are at lower elevations.
So there will be spots and patches of ground scattered around on a map which can be visible from advantageous positions, even if there are trees between.
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August 8th, 2008, 01:26 PM
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Re: Two Items: Line of Sight and movement
Thanks for your attempt to help but I am just going to mark this down as a lesson learned and move on to a game that is a little more realistic and user friendly. I went on to another scenario and the visibility is 81 hexes. They can spot me from miles away now. On the preferences screen I have to tone down the Polish army to it's minimum of 30% in all categories just to keep from losing every tank I have. The Polish Infantry fires one round of rifle fire at my FLAK36/ZUGKRWGN's and destroys them EVERYTIME. I can't conceal any movement or troops from the AI. Not much fun.I am going back to SPWAW at least the siting is damage is closer to reality.
Thanks
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