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July 30th, 2008, 01:31 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 (tentative name)
I was thinking we would represent ground combat. Also, I might as well lay down what I think should be done with ships, also tying in to planets and spells:
I, personally, think that space should have no or few people (due to lack of anywhere to put said people). Thus, planets would contain all (or almost all) of the population. The recruitable ships would likely be small and weak, though they wouldn't cost much. Also recuitable would be commander "orbital building stations", which would have magic. As all (or most) of the spells we currently have will likely be scrapped, the Conjuration line would become a "blueprint" line, which would likely start with a number of blueprints at the beginning.
Builder ships could use gems to create the more powerful ships which couldn't be launched from the planet (and can't enter a planet). There would likely be a spell to summon droves of the recruitable ships, too. I'm thinking that most of the "blueprint" spells will be national, so that both the zergrushkekeke and the size10deathstarfleet races couldn't both summon the same ships. Mercenaries could likely be included as well, as 0-resource units in space with large amounts of upkeep (different from the mercenary bidding used in-game, which would hopefully also be used).
So, for planets, should they all link to other planets (and stars) in the system? Or should one have to conquer a planet from above in order to bring men with them (or use ships that can carry a few men)? Should stars (if included as conquerable) link to all other stars, to only the nearest stars, or be essentially the same as deep space? What will we do about ground-unit commanders and items (I'm thinking we divide slots between ships and ground units, so, say, the ship might get the helmet, boot, and chest slots, but ground commanders get the hand and misc slots)? How will we scale ship power versus human power? Will this wall of text made up solely of questions ever end?
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July 30th, 2008, 01:39 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Dominions 3000 (tentative name)
So, would the planets be represented by land, and space by water? Then spaceships could be aquatic. The troop carriers could grant "water breathing" to the units they commanded, hence allowing carrying troops through space. However, the troops would then be present in space combats. The only solution I can think of to this would be to have spaceships vastly superior to troops, so that troops fighting in space would be largely irrelevant (as you'd expect if troops were floating around in spacesuits, although that still doesn't explain why they got out of their transports in the first place).
The stats will look very strange on spaceships. Strength and magic resistance at least. Most of the rest are probably okay.
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July 30th, 2008, 01:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Dominions 3000 (tentative name)
Sailing isn't stopped by enemy controlling the water province, is it? I thought about troop carriers "sailing" over space-seas that "aquatic" combat ships control, but I guess that's impossible.
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July 30th, 2008, 02:12 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
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Re: Dominions 3000 (tentative name)
Quote:
llamabeast said:
So, would the planets be represented by land, and space by water? Then spaceships could be aquatic. The troop carriers could grant "water breathing" to the units they commanded, hence allowing carrying troops through space. However, the troops would then be present in space combats. The only solution I can think of to this would be to have spaceships vastly superior to troops, so that troops fighting in space would be largely irrelevant (as you'd expect if troops were floating around in spacesuits, although that still doesn't explain why they got out of their transports in the first place)
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That was what I was thinking, that troop carriers would be able to bring units into space. Endoperez's idea could work, as well, since either way the carriers would have to be amphibious, but with sailing the problem of a small army of units leaving the carrier to unload their clips (or lasers) against the vastly superior hulls of the enemy spaceships is avoided. It might not help with cross-system expeditions, though.
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July 30th, 2008, 02:32 PM
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General
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Join Date: Oct 2006
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Re: Dominions 3000 (tentative name)
Lazers, realistically speaking, are invisible, so no real worries there.
Maybe space combat, etc. should just be a non-entity for now, as has been suggested. That way, we could still represent worlds that are too hostile to life, to enter without special equipment.
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You've sailed off the edge of the map--here there be badgers!
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July 30th, 2008, 06:44 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Dominions 3000 (tentative name)
hmm troops in space could actially wear spacesuits armoured with heavy weapons (which troops can't carry on land to stay thematically) so they could fire on ships though
--> this would mean most troops would need an other form for when in water though (like oceania mages?): the interesting thing could be that all troops would be similar in space (water) while there could be vastly different in power on the ground.
(though I'd say militia should still be weaker in space than elites.. but the difference could be nice.. attack elite armies in space and not on land if possible so they are relatively weaker.)
you could then also make more space based races (more powerfull spacesuits) and more land based races
Troops in space province could be living in spacestations or something.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 30th, 2008, 06:52 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Dominions 3000 (tentative name)
Oooh! The new patch will include the feature to set water-shapes for units. So you can have space-suited versions of units. For some they might be more powerful, like Aezeal says. For others they might be inactive. Perhaps bio-creatures change into chrysalids/spores in space, so they can't actually fight. Or humans might just be in little shuttle-pods, again unable to effectively fight.
That would be very cool.
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July 31st, 2008, 02:17 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Dominions 3000 (tentative name)
posts with Like Aezeal says are are good.. listen to them 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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