
May 10th, 2002, 12:24 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
[quote]Originally posted by Derek:
Quote:
What size do you suggest for a battlemoon or warbase?
Also a problem with the battlemoon is if you use QNP, it will generate a range check error, Of course, you can fix this by not letting a battlemoon use engines at all, and instead assigning a base movement rate, unchangeable.
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2000KT for Warbase
1750/2250 for battlemoon
"Gravitational slingshot effect creates natural movement for battlemoon" 
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