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May 10th, 2002, 10:09 PM
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Private
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Join Date: Feb 2001
Location: Mass, USA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, please consider putting in some of component mods that are in devnull, such as heavy, massive, dreadnought, ER range mounts.
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.
Thanks again!
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May 11th, 2002, 02:41 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Devin D.Bass:
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.
Thanks again!
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Do you mean the compenhancement.txt, which is the one that contains the mount information? If so, I have no problems with that. If you mean the actual components file, you are also more than welcome to do so, but you should know that I started with the basic devnull component.txt and added things to it. I changed some things in devnull (most notably, I increased the missile weights from 25kT to 40kT) but I did not take anything out of devnull components.txt, but rather added more to it.
Regardless, you are welcome to do whatever you want with it, as long as you have fun!
Derek
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May 11th, 2002, 07:44 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Regardless, you are welcome to do whatever you want with it, as long as you have fun!
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Man, that's what I love about this forum - everyone is pretty willing to share their ideas for the betterment of the game experience. I did some modding stuff on Age of Kings, and some of those people were downright posessive (and some just lived to crap on other people's work ). While some of the work was great, I just shook my head at the protectionism and insults.
It's nice to be in a modding community where there's a significant level of respect and cooperation. (I think it shows in the quality of the mods too )
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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May 11th, 2002, 07:50 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
And that is why this game is one of the best in the 4x league. Cause everybody wants to have a piece of it.
 Free Modding Economy.
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May 14th, 2002, 12:45 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Both because of real life, and because the Boards were down, the next Version is delayed till Tuesday afternoon, California time.
I promise it will be out then.
One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.
Derek
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May 14th, 2002, 03:47 AM
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Brigadier General
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Join Date: Jul 2001
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Derek:
...One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.
Derek
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Yeah, monsters are pretty tough aren't they. In Devnull Mod missiles work well against them, but you toned them down in your mod (no offense, just banter).
I agree that monsters need some modifications and the new Version is almost ready (next weekend, I suppose).
Rollo
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May 14th, 2002, 08:04 PM
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Corporal
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Join Date: Dec 2000
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Here's the latest changes:
Quote:
v 1.04 05/14/2002
Added in BuckyTube Gel Plating, courtesy of Suicide Junkie, from his P&N mods. Also added in 'BuckyTube Engineering' tech area, to complement it.
Messed with the AI over the weekend. It still needs work.
Raised Monster Tech to 250k (from 200k) because the monsters are still kicking my butt when I play it....that'll show 'em!
Cleaned up a number of minor things
v 1.03 05/11/2002
Changed the combat to hit modifer per square from 10 to 5; I wanted long distance weapons to have a reasonable chance of hitting
Changed population mass from 1000 to 500; while I like the Proportions model, I wanted it to be a bit faster, especcially in moving people around
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I would be posting v 1.04 today, but, no uploads on the board. When the uploads are working, I'll post it.
Derek
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