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  #1  
Old May 10th, 2002, 10:09 PM

Devin D.Bass Devin D.Bass is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Derek, please consider putting in some of component mods that are in devnull, such as heavy, massive, dreadnought, ER range mounts.

Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.

Thanks again!
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Old May 11th, 2002, 02:41 AM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by Devin D.Bass:
Question, could I swap the component.txt file in devnull with your component.txt? I love everything else.

Thanks again!
Do you mean the compenhancement.txt, which is the one that contains the mount information? If so, I have no problems with that. If you mean the actual components file, you are also more than welcome to do so, but you should know that I started with the basic devnull component.txt and added things to it. I changed some things in devnull (most notably, I increased the missile weights from 25kT to 40kT) but I did not take anything out of devnull components.txt, but rather added more to it.

Regardless, you are welcome to do whatever you want with it, as long as you have fun!

Derek
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  #3  
Old May 11th, 2002, 07:44 PM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Regardless, you are welcome to do whatever you want with it, as long as you have fun!
Man, that's what I love about this forum - everyone is pretty willing to share their ideas for the betterment of the game experience. I did some modding stuff on Age of Kings, and some of those people were downright posessive (and some just lived to crap on other people's work ). While some of the work was great, I just shook my head at the protectionism and insults.

It's nice to be in a modding community where there's a significant level of respect and cooperation. (I think it shows in the quality of the mods too )
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Old May 11th, 2002, 07:50 PM
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TerranC TerranC is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

And that is why this game is one of the best in the 4x league. Cause everybody wants to have a piece of it.

Free Modding Economy.
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Old May 14th, 2002, 12:45 AM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Both because of real life, and because the Boards were down, the next Version is delayed till Tuesday afternoon, California time.

I promise it will be out then.

One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.

Derek
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  #6  
Old May 14th, 2002, 03:47 AM
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by Derek:
...One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.

Derek
Yeah, monsters are pretty tough aren't they. In Devnull Mod missiles work well against them, but you toned them down in your mod (no offense, just banter).
I agree that monsters need some modifications and the new Version is almost ready (next weekend, I suppose).

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Old May 14th, 2002, 08:04 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Here's the latest changes:
Quote:
v 1.04 05/14/2002

Added in BuckyTube Gel Plating, courtesy of Suicide Junkie, from his P&N mods. Also added in 'BuckyTube Engineering' tech area, to complement it.

Messed with the AI over the weekend. It still needs work.

Raised Monster Tech to 250k (from 200k) because the monsters are still kicking my butt when I play it....that'll show 'em!

Cleaned up a number of minor things

v 1.03 05/11/2002

Changed the combat to hit modifer per square from 10 to 5; I wanted long distance weapons to have a reasonable chance of hitting

Changed population mass from 1000 to 500; while I like the Proportions model, I wanted it to be a bit faster, especcially in moving people around
I would be posting v 1.04 today, but, no uploads on the board. When the uploads are working, I'll post it.

Derek
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