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Old July 30th, 2008, 09:17 PM

plastictree plastictree is offline
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Default Re: Repost Campaign Core Limit

Also (might as well ask this while I'm here), is there or will there be an option to either increase depth at the expense of width or vice versa.

I'm well aware that there is a hex limit and anything more than that magic number will make the engine go "pffft", and that you can change the map size right up to 200x160 - what I'm asking is will it be possible at any point to have a depth of more than 160 or a width of more than 200, but not both at the same time?

For example (ignore the fact that I'm not working out the math here) I'd like to have the sizes reversed, so that instead of 200x160 it could be 160x200, or 100x260, etc. etc., since I'm a big fan of battles in-depth.
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Old July 31st, 2008, 09:04 AM
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Mobhack Mobhack is offline
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Default Re: Repost Campaign Core Limit

Nope - those map sizes are what will remain. The limit is something like 36K total hexes in an array - one of the fundamental C limits due to size of smallint or suchlike. Been 5 odd years since we did that, but that was the structural limit, probably because so much of the code was based on 16 bit integers and bytes.

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Andy
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