|
|
|
 |

May 16th, 2002, 09:13 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by PvK:
If you really want to do this, you could try using the allegiance subverter ability, although I think that might not be resisted by security stations.
PvK
|
Yes, I think you are right about that. It's too bad that the Master computer's ability to resist the subverter and it's ability to replace ship control functions aren't seperate abilities. Then you could mod something like this in I think and just give the security station the resists subverter ability.
Geo
[ May 16, 2002, 20:14: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 18th, 2002, 08:29 AM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek,
I tried clicking on your imagemod here to download and I got a "sight temporarily down". Any where else that I can download this, or is this just a temporary thing? Thanks.
Oh yeah;If you don't mind my prying, but what do you have in store for us on the next round? Again, thanks.
|

May 18th, 2002, 06:57 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by tnarg:
Derek,
I tried clicking on your imagemod here to download and I got a "sight temporarily down". Any where else that I can download this, or is this just a temporary thing? Thanks.
|
Well, it's not my image mod; IIRC, Suicide Junkie is the one who compiled all the images together, and made all the files match. Many people had input into it, but SJ is the final coordinator.
The site goes up and down; you should eventually be able to get the imagemod from there.
Quote:
Oh yeah;If you don't mind my prying, but what do you have in store for us on the next round? Again, thanks.
|
Here is the latest couple of changes from the readme file:
Quote:
v 1.06 05/16/2002
Imported, basically intact, the ground combat troops and components from PvK's Proportions Mod. Basically, there are two types of troops:
Infantry, with a weight of 1kT and Infantry Small Arms and Heavy Weapons which weigh 1kT, so those infantry units can use them, and regular small/medium/large 'troops' (which I will probably rename to something else) which can mount the normal troop components. Also, I made the changes PvK did, so that fighters can only mount fighter weapons, and troops only troop weapons.
Introduced Rapid Fire Missile Launchers I - V, a new component that launches missiles every round in order to saturate point defense, but the actual missiles are much lighter, with less damage resistance and do less damage, at slightly shorter ranges.
This Mod now REQUIRES the image mod. It is not included in the mod, but is located for download here : http://www.geocities.com/hohoho611ca/imagepack.html
If you do not have the imagemod, I recommend you get it and put it in your main SEIV directory; it holds images for almost every mod out there.
Fixed some typos in the tech areas that messed up the tech requirements for Kaon Weapons and for Bomb-Pumped X-Ray lasers
v 1.05 05/15/2002
Removed missile mounts, since no matter what you do in compenhancements.txt, the missiles still do the same samage, and have the same range. Depressing.
|
|

May 18th, 2002, 07:58 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
"Imported, basically intact, the ground combat troops and components from PvK's Proportions Mod. Basically, there are two types of troops:
Infantry, with a weight of 1kT and Infantry Small Arms and Heavy Weapons which weigh 1kT, so those infantry units can use them, and regular small/medium/large 'troops' (which I will probably rename to something else) which can mount the normal troop components. Also, I made the changes PvK did, so that fighters can only mount fighter weapons, and troops only troop weapons."
- I would also recommend, if you haven't already, getting the AFV shields, AFV armor, and the relevant settings.txt entries (militia strength, number of ground combat turns, ground combat damage multiplier), or at least looking at what's in Proportions and adjusting from there. Note too that some of the tech requirements were changed in Proportions, to stretch them out beyond the puny 3-level tree for ground weapons in the standard set - you might need to make sure all the AFV equipment is reachable with your TechAreas.txt file's maximum research levels.
PvK
|

May 18th, 2002, 09:02 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
You can download the Image Mod from one of the mirrors. Mine is located at:
http://galileo.spaceports.com/~kazha...imagepack.html
[ May 18, 2002, 20:06: Message edited by: Imperator Fyron ]
|

May 19th, 2002, 06:35 AM
|
Corporal
|
|
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by PvK:
- I would also recommend, if you haven't already, getting the AFV shields, AFV armor, and the relevant settings.txt entries (militia strength, number of ground combat turns, ground combat damage multiplier), or at least looking at what's in Proportions and adjusting from there. Note too that some of the tech requirements were changed in Proportions, to stretch them out beyond the puny 3-level tree for ground weapons in the standard set - you might need to make sure all the AFV equipment is reachable with your TechAreas.txt file's maximum research levels.
PvK
|
Already on it. Thanks for the heads up, however, I might have missed it.
Derek
|

May 21st, 2002, 12:18 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, is it ready for PBW?
__________________
So many ugly women, so little beer.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|