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July 31st, 2008, 03:25 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Win SPWW2 and SPWaW
Also the human control over units is already quite extensive, the unconfirmed opfire is just a little means how to keep them at least a bit independent, even if it's a hindrance to player's plans if something goes wrong 
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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August 2nd, 2008, 03:33 AM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
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Re: Win SPWW2 and SPWaW
It was that silly op-fire routine in SPWaW that drove me mad! Played about a half-dozen games before I decided that having to keep pressing the space bar every few seconds was NOT the way to go.
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August 7th, 2008, 11:10 PM
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Corporal
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Join Date: Jun 2008
Location: canada
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Re: Win SPWW2 and SPWaW
you got to remember, the ai is just that, a thinking humen player will beat the ai most of the time,now you want another advantage?i think the humen player has enough working for him already.
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August 12th, 2008, 09:00 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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In answer to your question, Don, no. The option would be nice. Call it the ,,Noobie Filter" or something, if need be, but I for one would welcome it.
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Last edited by RecruitMonty; August 12th, 2008 at 09:03 AM..
Reason: Completion.
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August 12th, 2008, 01:27 PM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
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Re: Win SPWW2 and SPWaW
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
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August 15th, 2008, 12:06 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
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Re: Win SPWW2 and SPWaW
Quote:
Originally Posted by BadCompany
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.
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Concur 
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