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July 31st, 2008, 05:54 PM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The Peccary
Good pointers.
Sadly this was not a pretender I intended playing MP with, as I mentioned when we started. It was a test singleplayer SC/bless strategy. It wasn't just the drain scale, the turmoil held me back pretty hard as well. The drain was intended to give my sacreds even better stats - better magic resist.
3 Death didn't help on the economy either, lol. All those disastrous scales to have my pretender up early, just so he could stay home and research as I saw how horribly slowly that department did. I never could gain access to any high level fire magic as my researchers HAD to be anointed ones, 440 gold per, or else they died of old age pretty soonish. He he, live and learn.
I felt confident when I advanced on you during your 2 front war with Pangea and Ermor, sadly I felt too sorry for you when you started whining, lol 
Curse my capacity for mercy!
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July 31st, 2008, 08:49 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
It seems like the Burning Ones would be more than powerful enough to protect you at first... the only reason to have the Bastard Son out early would be for an extra expansion army, I think. Otherwise, you could have taken some Magic/Growth scales to even up your atrocious others. Or even Luck, something that is nearly essential with Turmoil. Like... you can't really have a strong bless like that with an awake pretender. I was wondering how your scales were that bad! lol
By the time you were close to me, I had Shadow Blasters with Eyes of the Void and Spell Foci, so it would have been more or less a total loss for you. You stopped about 1 turn from annihilation!
And you went on to give Tir a run for its money too, which was better than throwing Burning Ones into the path of liquid death, of course. I had fun playing with you, thanks!!
PS: I'm up to 8 clams a turn now and monkey PD can nevar win!!1 so at least you lost to the game winner. 
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August 1st, 2008, 07:45 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Death of a Goddess
The encampment of the Fae was peaceful in the early morning mists. Crystal Sorceresses from the mountains, their exotic skirts dangling enticingly over brown thighs, shared a pungent brown tea with the good-natured Fir Bolgs of Undia's Chosen. The solitary Sidhe stared into the woods.
Life was good, the air was cool, and the Earth Mother herself walked among her subjects.
There had been disturbing rumors from out of the north, but as yet they were still rumors... so the sudden appearance of the hideous She-God of Sauromatia took them completely by surprise.
Gazebo cackled in victory and raised two knobby claws above her squirming, hissing hair as the soldiers ran to meet her, the company of sorceresses preparing the mightiest communion that the world had ever seen.
The sky fell.
Rains of stones fell from above. Boulders careened off the helmets and shields of the Fir Bolgs, crushing bones, snapping necks, and wreaking utter bloody havoc in the ranks. Behind them, the once-beautiful Sorceresses screamed and were pulverized into a fine red mist from the hail of rock. Someone began to howl in pure grief.
The Great Mother herself turned and ran. But there was nowhere to go. Horrors from Beyond and insane, dead gods banished from the land of Peccary by the vanished Pantokrator ravished the surrounding countryside.
Undia stopped, her rotund figure jiggling with health and shining with life, a life that was now dulling within her, her hair drying, her skin cracking. Her children were gone; there was no more reason to fight. She turned around. Crying the tears of a dead race from her wrinkling eyes, she looked straight into the burning amber eyes of Ga
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Sauromatia: Lawful Evil
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August 2nd, 2008, 01:31 AM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: The Peccary
Quote:
Rorschach said:
I felt confident when I advanced on you during your 2 front war with Pangea and Ermor, sadly I felt too sorry for you when you started whining, lol 
Curse my capacity for mercy!
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Lol. I thought very early on that my only hope was for you to throw everything at Sauromatia while I kept him busy. I actually don't know how Justin could have been stopped in any case. Even if you had attacked successfully, Pangaea and Ermor had nothing that would even slightly dent the Sauromatian army. I thought initially that my troops with their tower shields would have done better against the archers, but no, they were just so many pin cushions.
I had a spy sitting in the line of march between Abysia and Sauromatia and I couldn't work out why there were no large armies anywhere. 
__________________
Want to auto back-up each turn?...Dom3Bak
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August 2nd, 2008, 05:40 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
Well, don_Pablo hasn't shown up or responded in any way, so I think it's pretty safe to assume that he's gone. Can't really blame him, but still pretty disappointing considering that it took a lot of skill and work to do what I did, and that's not including the fun little story.
Sigh, I'll host the game in a few hours.
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August 6th, 2008, 03:26 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
Good job everyone! Pretty sure Lanka is conceding defeat now. That was a very, very fast, and intense game. Nice job on surviving till the end, Pangaea!
It was touch and go there for a while but at turn 64 I was producing 3 GOR'd Tartarians a turn, and had 8 Send Horror casters. On the first turn after our NAP ended, I took over 11 of Lanka's provinces, and turned 2 more independent. I targeted his income-proudcing lands and avoided his powerful blood hunters, thereby cutting his income more than in half in one turn.
That was pretty overwhelming, even if Lanka's Mandahas were NUTS. Only undead or demons can really overcome Darkness, I've learned. My other thugs and SCs were no match for them at all.
What else did we learn from the great history of Peccary?
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August 6th, 2008, 04:11 AM
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Re: The Peccary
Better late than never.
Thanks everybody for the game. Congratulations, Renojustin .
It was very interesting experience. And as for me it was not military but diplomatic lesson mainly. And I would hardly believe anyone claiming about his weakness/bad position next time.
Also I must say it was my first late-game and there was a moment when I had a few ideas what to wait from opponents and what to do myself.
Reno, be sure you are a good teacher! 
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August 6th, 2008, 05:41 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: The Peccary
Oh it was definitely touch-and-go there for a while, but I wasn't in so much of a BAD position as a titillatingly unfair one.
3 on 1s aren't very fun to be on the recieving end of, and it could only happen in a game as small as this - otherwise there would have been a free nation or five to take on the guys throwing resources away on attacking me and only me... of course, they paid for it in the end; with no research, no military progress of any kind, with no searching for magic sites, they were completely helpless when I got my feet back under me. And that was pretty darn satisfying. 
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August 7th, 2008, 08:49 AM
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Private
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Join Date: Jun 2008
Location: Norway
Posts: 40
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: The Peccary
Congratulations on the win Reno. We had a good pace, I'll definately sign up for more games in the future. Hope I'll see any of you guys there!
Rorschach
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