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July 31st, 2008, 08:48 PM
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Corporal
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Join Date: Dec 2006
Posts: 148
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Re: HINNOM EATS EVERYTHING
Konming,
No disagreement here. Hinnom is strong early, mid, and late game. 
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July 31st, 2008, 09:44 PM
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BANNED USER
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Join Date: May 2004
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Re: HINNOM EATS EVERYTHING
Gentlemen,
A few comments. You are not taking into economics.
Hinnom units are expensive in gold and resources. Hinnom *needs* to start off (in my opinion) with something like a
+3 +3 +3 +(x) -(y) and +z.
With your heavy units costing from 75/29 to something like 150/88 - you will be building something like *3* chariots the first turn- or possibly 3 dawn guards.
Typically you will be building 1-2 more units on the second turn.
Sauromatia has the same dumps as you do - plus he can afford to dump on production.
Ignoring starting forces, for a moment, and just look at turn production.
Which wins: 3 chariots or 1 hydra and some archers?
3 dawn guard or 6 Oirpata?
So on a turn by turn production Sauromatia takes hinnom. Even with even blesses, which shouldn't be the case due to design costs.
Sauromatia has a window of opportunity which lasts pretty well into the early game.
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July 31st, 2008, 09:54 PM
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Second Lieutenant
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Join Date: Sep 2007
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Re: HINNOM EATS EVERYTHING
That means you need to attack indies instead of sauromatian in the early game.
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July 31st, 2008, 11:44 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: HINNOM EATS EVERYTHING
I'm confused. If you're comparing resource cost, shouldn't it be 3 chariots to 87 hydras? If you're comparing gold cost, shouldn't it be 7.5 dawn guards to 6 Oirpata?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 1st, 2008, 03:08 AM
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BANNED USER
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Re: HINNOM EATS EVERYTHING
its your likely production, Max.
You are going to be limited by *either* gold, or resources, or holy.
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August 1st, 2008, 12:08 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: HINNOM EATS EVERYTHING
Sure, but why skew both comparisons in favor of Sauromatia by using it as the baseline?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 1st, 2008, 12:52 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: HINNOM EATS EVERYTHING
Sauromatia build is extremely tight on points among other things and is very unlikely to have anything other than Sloth scales.
In addition, read my guide for poison bow archer counters. The only way you're going to have significant trouble with them with Hinnom is if you're attacking them. And that's only in early game before you can leverage your poison-immune SCs. So early game defense is a strength of Sauromatia... it's just what happens when the irresistable force meets the immovable object.
At least there's one nation that Hinnom simply can't rush off the map initially... they have to actually wait till turn 15.
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August 1st, 2008, 07:51 PM
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BANNED USER
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Join Date: May 2004
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Re: HINNOM EATS EVERYTHING
How do you think I'm skewing the comparison? Average out 10 turns of production, if you wish. Show me a hinnom build I'll show you a sauromatia build that takes it.
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August 2nd, 2008, 11:26 AM
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First Lieutenant
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Join Date: May 2007
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Re: HINNOM EATS EVERYTHING
How about you show a sauromatia build, and he shows you a hinnom build that takes it?
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