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  #1  
Old June 21st, 2002, 09:46 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

What you have to do, is place the newcomponents.bmp in your main pictures file in your main SE4 directory, and then rename it as components.bmp It sounds like you are doing everything correct, except for the renaming part.

The facilities image problems will be taken care of in the next release. It was mostly a mistake on my part.

Derek
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Old June 21st, 2002, 09:47 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by dumbluck:
Is this mod going to use the Image Mod?
Yes, it does, as of Version 1.06 of Derek's Mod

Derek
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Old June 21st, 2002, 09:51 PM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

By the bye, the reason there is no new release lately is twofold.

First, I am stuck for ideas. I would like to add/change some things, but I am not sure what.

Second, I am waiting for the next patch of SEIV to come out, so I can modify the compenhancements.txt file for some things.

Third (ok, threefold, not twofold), I am waiting for PvK to release Version 2.3 of Proportions, so I can see what parts of that I am going to incorporate.

Most likely, whether the new patch for SEIV is out or not, the next Version of Derek's Mod will be out shortly (within a day or two) of PvK's Proportions v2.3

Provided, of course, he does not mind that I am still basing the economic portion of my mod on his mod

Derek
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Old June 22nd, 2002, 05:37 AM
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Tnarg Tnarg is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Ahhh at Last, all I can say is duh. Thanks Derek, my image problems have finally been solved. Isn't it funny that the most obvious solution is the one that is most steered away from.
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Old June 22nd, 2002, 07:13 AM

Derek Derek is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by Tnarg:
Ahhh at Last, all I can say is duh. Thanks Derek, my image problems have finally been solved. Isn't it funny that the most obvious solution is the one that is most steered away from.
Everyone, no matter how smart they are, occasionally makes a dumba$$ mistake Actually, it's usually the smart ones that make even more mistakes...

Derek
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Old June 22nd, 2002, 07:54 AM
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PvK PvK is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Quote:
Originally posted by Derek:
...

Third (ok, threefold, not twofold), I am waiting for PvK to release Version 2.3 of Proportions, so I can see what parts of that I am going to incorporate.

Most likely, whether the new patch for SEIV is out or not, the next Version of Derek's Mod will be out shortly (within a day or two) of PvK's Proportions v2.3

Provided, of course, he does not mind that I am still basing the economic portion of my mod on his mod
I'm happy you are, Derek!

Proportions 2.3 ... I said this Last week, and maybe the week before, but I really mean to try to release it this weekend. The AI has just been hard to get right, and I've had very little clear-headed time to do it.

PvK

[edited for punctuation]

[ June 22, 2002, 06:55: Message edited by: PvK ]
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Old June 22nd, 2002, 08:40 AM
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Tnarg Tnarg is offline
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Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

As far as ideas go, what about:

1) One more round of troops. What are there so far? Infantry, mobile, small, and large? I really like the diversity of sizes in the fighter class, so maybe a little bit more diversity in the ground troops. Huge troops. (For those of us that like to build them anyhow.)

2) I read in some novel somewhere that an advanced alien race used "Organic Engines". The engines were basically a special species so evolved that it basically could manipulate time/space. In SEIVGold perspective they could be sort of an Organic branch solar sail, gravitic drive, or something.
2b) Utlimatley these organic engines folded space like the "Guild Steersman" from dune. Obvisouly creating warp points is a bit more complex, or is it? Perhaps one of the racial traits combined with the Stellar manipulation tech that allows warp point manipulation. Cheaper?, Farther Distance?

3) The Kaon torpedoes are great, as is the X-ray bomb pumped lasers (for picking off weapon platforms) Perhaps some more excotic weapons to expound on incorporting unconventional quantum physics, or any other new and theorized phields of physics.

4) Quantum Computer technology and facilities for defeating intelligence programs of other races.

5) I still would like to really see one of the gunboats to be able to load boarding parties. Yes I know that it is a coding issue. But darn it, would that be fun.

6) Some sort of component that would enable one to turn an asteroid belt into a drone or missle arsenal. Manipulation of asteroid trajectories to turn them into heavy bombardment missles, or in for praticallity drones with only planet warheads. Only works in the system that there is a targeted planet and asteroid.

7) More crystalline technology. For what one spends, there is so little to offer. Perhaps a few more tech levels, and the higher level weapons, really do heavy armor skipping damage.

8) Perhaps one or two more classes of ships. Really, really big, 5000kt or so, but really, really expensive. The pride of the fleet, the secret weapon, the one that decides all. The one that bankrupts your empire.

9) Is there any way to incorporate an area effect weapon. I have noticed a few AI grouping their ships in a tight formation. I think MOOII had a few area affect weapons to break up formations. Of course this is not MOOII, but you would know more than me as to if area effect weapons are possible in SEIVGold. I fear that this is a no, pehaps in SEV.

I have plenty more locked up in the ol brain, but I have an empire to run. If interested in any more let me know. Some of it is pretty off the wall bizzarre stuff though. Stuff that I don't think the current SEIV programing can do.

Thanks for spending the time to read this.
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