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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 2nd, 2008, 04:09 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 (tentative name)

I'd like to have an active part in development, idea's for the setting and races, mostly developing a race..

but I can't do graphics but if someone with a gift for graphics would work with me I'd love to do my part

I'm doing my part (starship troopers)

PS for the space transport I really think letting the troops have SOME function would be good.. letting them just sit in space might be getting boring (if for some reason the "much stronger" ships etc would target them first then loosing your ship which is firing on the troops might be cost effective.
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  #2  
Old August 3rd, 2008, 05:30 PM

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Default Re: Dominions 3000 (tentative name)

Even if the lasers are going to be invisible, you should consider trying to give them some sort of "hit" art, so you can at least tell what they're pointing at...
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  #3  
Old August 3rd, 2008, 06:44 PM
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Default Re: Dominions 3000 (tentative name)

That's perfectly feasible, because flying and hit animations are independent. There are some missile weapons that work like that, like Starspawn mind burn.
  #4  
Old August 3rd, 2008, 08:48 PM
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Default Re: Dominions 3000 (tentative name)

I made a chart



Please excuse the general nastiness, it was made in "Microsoft Spreadsheet" (I thought it was Excel, but I guess not) and then tinkered with in Paint. But anyways, yeah. There are ninety possible options (9*10), which is more than we need. Also, since this chart definitely doesn't have every good idea for a nation on it, I encourage not using it. It doesn't even have a "zerg-like" or "enslaves other species" option. In fact, it doesn't have a lot of things.

But anyways, I'm going to go pop this open in paint and see if I can find any good ideas in this mess of fish that live underground and cold-blooded lizards that live in a perpetual tundra.
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Old August 3rd, 2008, 09:59 PM
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Default Re: Dominions 3000 (tentative name)

Don't forget: Energy based creatures, fungi (from Yuggoth or otherwise), molluscs/cephalopods, copper-based critters, parasites/symbiotes/multiorganisms, trichordates, artificial life, Incertae Seris, and Bizarre/Extra-dimensional/Other.
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Old August 3rd, 2008, 10:45 PM
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Default Re: Dominions 3000 (tentative name)

Quote:
HoneyBadger said:
Don't forget: Energy based creatures, fungi (from Yuggoth or otherwise), molluscs/cephalopods, copper-based critters, parasites/symbiotes/multiorganisms, trichordates, artificial life, Incertae Seris, and Bizarre/Extra-dimensional/Other.
Like I said, this chart doesn't cover anywhere near every possible awesome idea. Though it has given me a few good ones

When I think I have some really awesome ideas to pitch, I'll be back (also it's late at night and I have summerwork to do still). In the meantime, feel free to throw in any awesome ideas you (and by you I mean everyone not just you, HB) can come up with. Do you think your crazed mutant cyborg killer plant-people from a world that alternates between 2500 and 10 degrees Kelvin can make the cut? Why not tell everyone about them!
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Old August 4th, 2008, 12:57 AM
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Default Re: Dominions 3000 (tentative name)

I think I'm going to base the nations I come up with on early (1850's through the 1950s, roughly) sci fi, and make a push that atleast more of the "core" nations follow that trend-this is in keeping with the idea of extending Dominions in to a fictional "future" that is also based on our real world (in this case sci-fi, as opposed to fantasy) "mythology".

If that makes any sense?

Not that I want things to be limited, but that ideas spread out from the golden era of sci fi, hopefully in a way that-again like Dom3-entertains, but also seeks to educate a bit.
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