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August 2nd, 2008, 07:18 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Strange behavior with a horror
Quote:
JimMorrison said:
Kurgi? As in, Gift of Kurgi? 
I think you've torn open a rift into the Void, inside of your computer. You may have to contact customer support and have them issue you a new space-time continuum, if you can get through the necessary paperwork before this one collapses into the hungry maw of a Doom Horror. O.O
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I remembered that the turns are saved anyway even when I had to close the program with Windows. I reloaded it, the menus are back, Kurgi still won't move. The lab in the province is gone.
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He vanished and now I got him back again. Still won't move.
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Vanished, attacked when called for, showed up with an affliction of having lost an eye and I promptly took out the other one. Again and I've got him back. Still can't move.
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An ordinary horror shows up (I think I have all the doom horrors in my army) and beats me. No phoenix pyre.
I conclude that something's special about a battle with a doom horror. Phoenix Pyre never works, nor do the Tartarian chains.
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August 2nd, 2008, 07:53 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Strange behavior with a horror
Are you talking about slave to unreason because I think you can't use him at all,
Yeah, just checked it in SP you can use all other horrors eater of gods, eater of dreams, maker of ruins... but once you summon Kurgi he can't move or fight or anything,
what's with thet really?
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August 2nd, 2008, 11:44 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Strange behavior with a horror
Quote:
Executor said:
Are you talking about slave to unreason because I think you can't use him at all,
Yeah, just checked it in SP you can use all other horrors eater of gods, eater of dreams, maker of ruins... but once you summon Kurgi he can't move or fight or anything,
what's with thet really?
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Yeah, that's the guy that wouldn't do anything for me. I think it must be a bug.
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August 3rd, 2008, 02:34 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Strange behavior with a horror
I really do not think that it is a bug. KO is probably the only one who could say for sure, but I believe that it is likely thematic and working as designed.
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August 3rd, 2008, 02:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Strange behavior with a horror
See above. A being can both be immobile and have mapmove. Perhaps not as intended, but the weirdness of Slave to Unreason is so thematic that it'd be a pity for it to be "fixed".
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August 3rd, 2008, 03:02 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Strange behavior with a horror
Quote:
Endoperez said:
...but the weirdness of Slave to Unreason is so thematic...
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B
I
N
G
O
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August 3rd, 2008, 08:07 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Strange behavior with a horror
The doom horrors you wish for seem to have a tendency of leaving you whenever they feel like it, and they have a very good attack, cursed luck, does anybody else in the game have that ( someone you can actually use )?
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