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August 3rd, 2008, 03:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: ship gather point?
Its a mod setting, in Data\Settings.txt. It basically creates free population on every newly colonized world. At one point, this population was always the native type for your empire. This screwed up colonization of different-atmosphere planets with aliens, since it would add a few million oxygen breathers to methane worlds where you had loaded methane breathers on your colony ship. This is primarily why some mods, such as BM, set the value to 0. There was talk of a fix, where it would instead add pop of the type on the colonizer (if there was any), but I don't recall if it made it into a patch or not.
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August 3rd, 2008, 03:27 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
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Re: ship gather point?
Ah, ok. Thanks!
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August 3rd, 2008, 10:43 PM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: ship gather point?
The AI (if activated) will scrap the problematic population on the next turn, right?
Wouldn't a simpler fix be to only add population when there was none on the cololizer to start with?
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August 3rd, 2008, 10:53 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: ship gather point?
There was a fix for the auto-colonization amount some time ago. The auto-colonization amount is only used now if there is no other population on the colonizer. Since that change, the Balance Mod has 1M as the auto-colonization amount.
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August 4th, 2008, 01:10 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: ship gather point?
Odd! I am playing SE5 v1.74 with Balance Mod v1.14b and my colonizers all come up empty. Does that mean I can just send empty colonizers out and they will colonize with 1M of my colonists?
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August 5th, 2008, 12:13 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: ship gather point?
If you give your colonizer the colonize order when it's in orbit of a planet, it will attempt to automatically pick up population from the planet prior to moving to its target. It sounds like you might be using the move order and then the colonize order afterwards. In that case, your ship's won't pick up any population, but the auto-colonization amount will kick in.
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August 5th, 2008, 02:08 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: ship gather point?
Wow! So, if I have a shipyard set to automatically send built colonizers on to a way point, I don't have to worry about loading colonists: I can just let them accumulate at the way point, and then issue the colonization order, and they'll have a few colonists?? I guess this avoids the newbie error of moving and then colonizing. Cool!
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August 6th, 2008, 08:37 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: ship gather point?
Quote:
Captain Kwok said: If you give your colonizer the colonize order when it's in orbit of a planet, it will attempt to automatically pick up population from the planet prior to moving to its target.
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It will attempt to pick up population whether it's orbiting a planet or not, even if it's already fully loaded. The Colonize order always produces the orders "Load All Populations; Move to <target>; Colonize <target>".
I've never given the Colonize order to an empty colonizer in the same sector as a loaded population transport, but I wouldn't be surprised if it took that population if there was no planet to draw from.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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