.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 3rd, 2008, 03:01 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: ship gather point?

Its a mod setting, in Data\Settings.txt. It basically creates free population on every newly colonized world. At one point, this population was always the native type for your empire. This screwed up colonization of different-atmosphere planets with aliens, since it would add a few million oxygen breathers to methane worlds where you had loaded methane breathers on your colony ship. This is primarily why some mods, such as BM, set the value to 0. There was talk of a fix, where it would instead add pop of the type on the colonizer (if there was any), but I don't recall if it made it into a patch or not.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old August 3rd, 2008, 03:27 PM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: ship gather point?

Ah, ok. Thanks!
Reply With Quote
  #3  
Old August 3rd, 2008, 10:43 PM
BlueTemplar's Avatar

BlueTemplar BlueTemplar is offline
Corporal
 
Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
BlueTemplar is on a distinguished road
Default Re: ship gather point?

The AI (if activated) will scrap the problematic population on the next turn, right?

Wouldn't a simpler fix be to only add population when there was none on the cololizer to start with?
Reply With Quote
  #4  
Old August 3rd, 2008, 10:53 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: ship gather point?

There was a fix for the auto-colonization amount some time ago. The auto-colonization amount is only used now if there is no other population on the colonizer. Since that change, the Balance Mod has 1M as the auto-colonization amount.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old August 4th, 2008, 01:10 PM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: ship gather point?

Odd! I am playing SE5 v1.74 with Balance Mod v1.14b and my colonizers all come up empty. Does that mean I can just send empty colonizers out and they will colonize with 1M of my colonists?
Reply With Quote
  #6  
Old August 5th, 2008, 12:13 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: ship gather point?

If you give your colonizer the colonize order when it's in orbit of a planet, it will attempt to automatically pick up population from the planet prior to moving to its target. It sounds like you might be using the move order and then the colonize order afterwards. In that case, your ship's won't pick up any population, but the auto-colonization amount will kick in.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old August 5th, 2008, 02:08 AM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default Re: ship gather point?

Wow! So, if I have a shipyard set to automatically send built colonizers on to a way point, I don't have to worry about loading colonists: I can just let them accumulate at the way point, and then issue the colonization order, and they'll have a few colonists?? I guess this avoids the newbie error of moving and then colonizing. Cool!
Reply With Quote
  #8  
Old August 6th, 2008, 08:37 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: ship gather point?

Quote:
Captain Kwok said: If you give your colonizer the colonize order when it's in orbit of a planet, it will attempt to automatically pick up population from the planet prior to moving to its target.
It will attempt to pick up population whether it's orbiting a planet or not, even if it's already fully loaded. The Colonize order always produces the orders "Load All Populations; Move to <target>; Colonize <target>".

I've never given the Colonize order to an empty colonizer in the same sector as a loaded population transport, but I wouldn't be surprised if it took that population if there was no planet to draw from.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.