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Old August 3rd, 2008, 09:51 AM

Renojustin Renojustin is offline
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Default Re: The Bogarus Problem

Bogarus's military is at such a disadvantage that there's no question that 90% of the nations in the game can successfully overwhelm you early, even if they are not a 'rush' nation.

Your scales don't do you a whole lot of good when you're beat back into your capital by turn 10.

When the choice is between super scales and no counter to this, thereby commiting yourself to a short, violent death, or mediocre scales and an effective counter, if through anti-army or anti-indy capability - and there certainly ARE pretenders that are more than capable of either one - I know which one I would pick. And I would be right.
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Old August 3rd, 2008, 11:27 AM
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Default Re: The Bogarus Problem

This thread has been very interesting so far. I'm surprised by the diversity of playstyles, and I had not considered recruiting the smiters for the first few turns to supplement the weak power of your starting army. Might be nice for frying some knights early on, but it does prevent you from getting to an early research goal like Thunderstrike spam or Construction 2.

Just out of curiosity, does anyone have a good Bogarus build that does not use an awake SC god? I'd like to try out these new ideas but I'm still skeptical that Bogarus can hold off a determined attacker without one.
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